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EnkiSchmidt
4 years agoHero
A 4/3/3 with four friends takes me three sim days in normal gameplay, so that illustrates the impact of playstyle (story driven Vs. optimized). For a gamer/achiever mindset Sims 4 maybe just isn't the right toy.
Balancing weirdness is not only in the time it takes to achieve something, here's another example: The cowberry was supposed to be a rare object gained by grafting. Then they changed how grafting works and made the berry an ultra-rare occurence. However, at the same time the same berry comes up all the time through fishing and dumpster diving. As a result we now have a collectable that is both ultra-rare and very common.
For a goal-oriented gamer it is obvious that they have to send their sim fishing if they want to grow a cowplant. Bamm, game is easy-peasy. To the contrary a simmer who wants to roleplay a gardener mightl struggle, provided they choose the bug house as fertilizer source, but will have it easy if they use fishing. So it's a coin toss between challenging or mindnumbingly boring.
Balancing weirdness is not only in the time it takes to achieve something, here's another example: The cowberry was supposed to be a rare object gained by grafting. Then they changed how grafting works and made the berry an ultra-rare occurence. However, at the same time the same berry comes up all the time through fishing and dumpster diving. As a result we now have a collectable that is both ultra-rare and very common.
For a goal-oriented gamer it is obvious that they have to send their sim fishing if they want to grow a cowplant. Bamm, game is easy-peasy. To the contrary a simmer who wants to roleplay a gardener mightl struggle, provided they choose the bug house as fertilizer source, but will have it easy if they use fishing. So it's a coin toss between challenging or mindnumbingly boring.
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