Forum Discussion
5 years ago
My favourite unbalanced thing are the Influence points.
So to enact a NAP, it costs about 10 Influence for a vote, and you'll want probably 4 votes. For a 2 Sim household, that's 20 Influence each. Or you could wing it like I did in the test run I'm playing right now: over the course of a weekend, most NAPs got 1-2 votes, only one got 3, and the NAP I voted for received an additional 2 votes, bringing it up to a total of 4 votes.
So you do the interactions, and get about 2 Influence per interaction. That's 10 interactions to reach 20. That's easy.
Odds are, over the course of a week you'll receive way more than 20 Influence points.
Let's use "Foodies Unite" as an example. 2 Influence per meal prepared. 3 meals a day, 7 days in a week.
2x3 gives us 6 Influence per day.
6x7 gives us 42 Influence per week.
That's enough for four votes! Just for one Sim! That all but guarantees your chosen NAP will be elected.
If you play it smart and vote twice with that one Sim and twice with another Sim making their own meals, each Sim will have 20 Influence leftover.
The week after that, they'll have 40.
And then 60.
Then 80.
Then 100.
Each week you'll have exponentially more Influence saved, and nothing to spend it on.
You could even ignore voting altogether and just reap the benefits of whichever NAP gets elected, and just constantly rack up more and more Influence points!
Week 1 you have 40 Influence, week 2 you've got 80. Then 120. Then 160. Then 200.
And what can you do with all that Influence? Spend it on NAPs. But the only benefit to doing that is gaining Influence, which you spend on Naps. Which provide Influence. Which. You. Spend. On. NAPS.
It's a feature that is already easy for a single-Sim household.
If you play with a family, it becomes trivial.
How is that engaging gameplay? It's an "I win" button. Every week you get exactly what you want, no questions asked.
That's not balanced gameplay. Not at all.
So to enact a NAP, it costs about 10 Influence for a vote, and you'll want probably 4 votes. For a 2 Sim household, that's 20 Influence each. Or you could wing it like I did in the test run I'm playing right now: over the course of a weekend, most NAPs got 1-2 votes, only one got 3, and the NAP I voted for received an additional 2 votes, bringing it up to a total of 4 votes.
So you do the interactions, and get about 2 Influence per interaction. That's 10 interactions to reach 20. That's easy.
Odds are, over the course of a week you'll receive way more than 20 Influence points.
Let's use "Foodies Unite" as an example. 2 Influence per meal prepared. 3 meals a day, 7 days in a week.
2x3 gives us 6 Influence per day.
6x7 gives us 42 Influence per week.
That's enough for four votes! Just for one Sim! That all but guarantees your chosen NAP will be elected.
If you play it smart and vote twice with that one Sim and twice with another Sim making their own meals, each Sim will have 20 Influence leftover.
The week after that, they'll have 40.
And then 60.
Then 80.
Then 100.
Each week you'll have exponentially more Influence saved, and nothing to spend it on.
You could even ignore voting altogether and just reap the benefits of whichever NAP gets elected, and just constantly rack up more and more Influence points!
Week 1 you have 40 Influence, week 2 you've got 80. Then 120. Then 160. Then 200.
And what can you do with all that Influence? Spend it on NAPs. But the only benefit to doing that is gaining Influence, which you spend on Naps. Which provide Influence. Which. You. Spend. On. NAPS.
It's a feature that is already easy for a single-Sim household.
If you play with a family, it becomes trivial.
How is that engaging gameplay? It's an "I win" button. Every week you get exactly what you want, no questions asked.
That's not balanced gameplay. Not at all.