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Grow your power
Power progression for Ghosts has 5 tiers split between good and evil lanes, as well as a 4-tier neutral track in the middle. As you work to become the best (or worst) ghoul you can be, you'll unlock powerful abilities. Make sure to watch your stamina gauge; you'll get more see-through when you're low on energy. The ultimate ability of the good track is Benevolent Blessing, and the ultimate ability of the evil track is Otherworldly Curse.
How will you haunt?
You can be a very friendly ghost and help out around the house you're haunting, cleaning messes and fixing broken items. This will earn you Goodwill essences. You can also embrace the fiendish fun of scaring living Sims to earn Fear essences. Both types of essence can be sold for Simoleons (Ghosts need money, too!).
Visit the dead
Crypts can hold the urns of up to 20 Sims, but they are more than just a final resting place. The living can visit to mourn, nap, WooHoo, or join the Mortician career. Eerie adventures are also waiting; make careful choices and you could find treasure, or something less pleasant. Cemeteries are a common site for grieving rituals. Ghosts often spend time there, and if you encounter the grave keeper at night he might share a frightful tale. Cemeteries can be created and placed in any world.
People, places, & poltergeists
No trip to Ravenwood will be complete without a trip to the Baleful Bog, a large river with supernatural powers. Sims can go here for an out-of-body experience. Ghost Sims or Sims who are close to death can visit the Baleful Bog to be Reborn, if they've completed their Bucket Lists/Unfinished Business. You can also visit Alice's dead tree to get a quest from the ghost mother, adventure in a Haunted House, meet Grim in the Garden Ruins, encounter the frightening Edith in the village, and more.
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