Forum Discussion
EgonVM
Seasoned Ace
First view recap:
- Gameplay
- Chased by Death is a challenge trait that skips the warning and makes death more possible.
- Macarbe sims don't fear death.
- Skeptical are skeptical towards every occult and will demand proof when seeing an occult (ghosts, vampires etc).
- Grimborn sims (Grim Reaper's childre) have special trait, which gives the birthmark and extended trait. Their children get the trait that give none of those.
- Macabre sims can discuss nefarious plans with crows.
- Sims can give gifts and receive gifts from crows.
- On Hallowed Grounds give more spooky events to houses that do things that plays TV static, cause otherworldly rifts etc.
- Sims react to will reading differently depending on the relationship with the deceased sims and traits.
- A lot of objects have been made Heirloom Elightable. This can be turned off through the options. Custom story can be put there. Sims can also reminisce about the owner, potentially summon their ghost, and pawn it.
- When something is made into a heirloom, you can put a custom message, increase its value, and choose to which sim it will be passed to (can't be passed on to children).
- Soul's Journey is located in the aspiration panel and encapsulates sim's whole life.
- Bucket List is different for each sim unlike aspirations.
- New Journal will have Parenthood interactions too.
- Random goals are based on sim's traits.
- Goals can be also be chosen randomly from a category.
- Bucket lists can also be scrapped. This will remove every goal.
- Writing the Perfect Goals will come up with goals depending on the recent events. You first choose the category and then you'll get a list of goals. Goals need to be unlocked. Sims that are Chased by Death have every goal unlocked.
- Wills Lawyer can also be hired.
- Thanatology skill unlocks Speak Dead Languages and make a new soup.
- Unlocking the ability to be reborn will prevent your sim from getting new Bucket Lists.
- You can choose how many percentage of household funds go where.
- With Wills, you can also choose which activities would be great and which gravestone/urn should they have.
- Even though you can set the reactions, sims with different traits still react differently.
- After initial mourning, sims may go into a grief.
- Many ways to overcome grief: counselling, positive hobbies...
- Ghost Historian aspiration itself unlocks the ability to write a Horror novel.
- Well of Longing and Regret will have better result if you befriend Edith, the ghost child. She can make your sim so scared that they pass out and may not always respond well.
- New active career:
- Each level will have different type of gameplay.
- Sims can scry for assignment and to travel from the crying fountain.
- They sometimes need to close portals too.
- Sims in the job first have to investigate the sim and determine the cause of death.
- The goal is to prepare for the perfect reaping.
- Played sims can appear too, but you can spare them. There are also randomly generated dead sims who can't be spared.
- After determining the cause of death, you then have to collect souls. You can reap in different ways.
- Sometimes you have to console sims and keep the urns.
- After having a soul in the inventory, sims can release them into the portal.
- Office job part has sims for example analyse death trends to try to change how sims tend to die and affect the relationship with the Grim Reaper. Chance card options are given.
- Sims can also scry for souls and get the chance card options there too.
- Funeral events can also be planned through the gravestone/urn.
- You can hire a mourner too.
- Activities that were requested from a will are highlighted in the activity choice.
- Funerals are more of a Wakes rather than funerals.
- Memorial Displays where you can put additional objects and update the picture of the sim remembered. It can slot photos or generate alive-photos of the deceased sim. You can leave messages with specific objects.
- Urns can also be put into caskets. Caskets can then be customized afterwards.
- Sims do their own things, but specific interactions will gather them together. Like all the podium interactions.
- Graveplots that can be customized.
- Nervous Subject's real name is Nyon Specter. He's a teen here. Sims can get quests from him.
- New quests to earn more Tarot cards. There are Tarot tomes where you can see who can give your sims quests.
- Tarot cards can also be found, but each will have unique ways to find them. The Collections tab give you hints on how to find them.
- Basic Tarot Deck can be purchased from the Build Mode to do basic readings, but the collections deck will have special events.
- Tarot readings give you a card and a hint on how you can have it affect the gameplay.
- You can now add a ghost into your household through a gravestone/urn without needing cheats.
- Elders can die in their sleep.
- Chased by Death sims get a pop-up when they survive. When they become a ghost, the trait becomes Embraced by Death.
- Being mean to crows can sometimes make it fly away.
- Ghost powers are in the Simology panel.
- Transcend can make living sims into a ghost temporarily.
- Grim can be challenged to spare the life of a dying sims. Options available are chess, hopscotch, basketball and more.
- When sims die, sims can take a day off from work or school.
- You can set the ghost color. You can disable mood-based color too.
- Sims that have too much out of body experiences can die.
- Satisfaction Points can get you your own ghostly cowplant.
- You can either play with sim's genetics or keep the previous sim's genetics.
- Adult sims can either gently fall on the ground or faceplant into the ground. Younger sims always float to the ground gently.
- CAS
- New ghost full body outfit category, which is only available for ghosts. Includes no legs and bony hands, sometimes even skeleton showing.
- Build mode
- Roof holes, which can be put on roofs like solar panels. Can also be put on floors
- Two swings
- Greenhouse windows have intact and broken versions.
- So many skulls that some were even sneaked in.
- Tarot cards also get some design from The Sims Medieval.
- No ghosts sign that prevents ghosts from appearing to your lot.
- Gravestones are available for purchase in build mode.
- World
- There are specters in the town area (like in Paranormal stuff) and swings can swing on their own.
- In the town hall, you can start a will, focus the camera on a different area, use amenities etc.
- New haunted house rabbit hole where ghosts can party in and non-ghosts can cleanse and explore these.
- There's a crypt where you can put urns and gravestone inventory, WooHoo in, explore it, nap in, WooHoo in etc.
- Mysterious Ghost Merchant from whom you can purchase pre-made wills, buy mysterious curio, buy souls from the Reaper career, and sell ghost essences.
- Ghosts also appear at night in the town.
- The world is separated into three neighborhood: the neighborhood for living sims, the afterlife, and the one where afterlife crosses with the living world.
- Mourningvale is the afterlife, in which the sky and time is different.
- Town hall can be used to move to specific locations.
- Alice the weeping mother has her own ghost.
- The world is inspired by Romania.
- The countryside is focused solely on the living to showcase the beautiful landscape of Romania. There's a sign to focus the camera on specific locations.
- The countryside's face statue will cry if it's not full moon.
- Collectible sign will have some sim come there to sell collection items to.
catloverplayer
2 months agoSeasoned Ace
We can also go on an adventure in the crypt.
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