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10 years ago
"ponderberries;14028666" wrote:
Do you have a quote or a link to that @happysimmer3 ? Unless we can see the context it's hard to know exactly what they were referring to in terms of the game. Did they say they left out things they didn't feel were absolutely necessary or was that just your understanding / interpretation of what was said?
For example when I see the quote "complexity was their enemy" I tend to think open world. I can't be certain because I don't know where the quote came from.
SimGuruMax said this when talking about the complexity of the TS3 that it was hard and complexity is their enemy with budgets and time etc. They avoided the complexity as much as possible in the TS4. This also went on to talk about how complex carrying a baby or toddler in the TS3 is so they avoided it in the TS4. It was hard. That is in the tech discussion threads with the gurus. As he went on to further explain, you can't put a toddler in the pocket to be able to multitask so complexity is their enemy when it came to building this game to carry around a baby but then you can't put the baby in the hind pocket (basically) and the multitasking requiring they use another object or drink etc. And something about graphs and nodes on that graph. :#
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