Forum Discussion
419 Replies
- BlueBlack0079 years agoSeasoned Ace
"JoAnne65;14866921" wrote:
Haven't got much to add to this topic relating to the content, but I do belong here. Unfortunately.
Welcome to the post, hope it helps you feel at least a little better once in awhile , :) - BlueBlack0079 years agoSeasoned Ace
"Vagenius;14866929" wrote:
I am kind of neutral, kind of not so happy, a little of both I guess. I think I do have a lot of problems with the game though so maybe I am a not so happy simmer more than neutral. I was excited about Dine Out but the more info I get about features I'm starting to realize that the people making the game are not going the extra mile with small details and depth overall. Like not being able to work every position when running a restaurant, that's incredibly lazy imo and should have been a detail that was added. What are we supposed to do when running a restaurant as a manager? Just sit there and watch npc's basically run it for us. I get that we can hire/fire/set menu etc but after that it just seems like we will sit there and what talk to people eating there or stand around? It's not out yet though so I should probably wait and see how it works before I'm to critical.
The lack of cohesion between packs is what I'm having a problem with(minus Dine out.) For example, with Get To Work they added retail and active careers, why did it stop there after that pack? Why not with Spa Day, you can own a spa now as a new type of business, that's expanding game play, features, meshing ep's/gp's together. Why wasn't I able to own a club, a coffee shop when Get Together came out? It's like everything that comes out is a stand alone game with all new features and completely makes the last thing you bought irrelevant. A new ep comes out it's like ok it's time to move on to the new content and the past content is now just unimportant because it has nothing to do with or it does not work with the new content. I'm not talking about clubs/groups whatever, ya they were a nice idea but I'm talking about adding in new venue types and not expanding on the features from the previous expansion(which would be owning and running a venue.)
On top of that why no new careers when Get Together came out? They put in active careers so why wasn't that expanded? Careers in general how many have we gotten since the base game was released? Just look and you'll see, it's not a lot and that's bs. The careers we do have well some of them are great but some of them are silly. Why the hell have we not gotten many new careers? How am I supposed to create a diverse neighborhood and stories when all of my sims have the same careers(because I'm not interested in having a bunch of secret agents or villainous bad guys, I'm not 12.) I don't consider retail anything but one option for a career(which is a broken mess of a system anyways) and just because I can run different types of shops doesn't change that it's just one feature. Where is the expansion of careers? I don't want every career to be active, although it would make sense for them to make more active careers and continue to expand on that but just MORE careers to create a community of sims that have different types of lives.
How many new aspirations have we gotten, in almost 2 years? How many new skills have we gotten, in almost 2 years? How many new traits have we gotten, in almost 2 years? Not a lot, how do they expect their players to be invested in the game when there isn't that much stuff to be invested in? When beyond the features of the base game there has been minimal expansion on basic features. It's like after a couple weeks of something new coming out you've explored all of it and you're right back here on the forums saying "when can we get more content?" How long is it going to take to actually fill the voids of the base game, you'd think by now there has been a lot of time to fill in those things but nope it's still going in the same direction it started out with, shallow, lackluster and with no longevity of entertaining features. Why is it that I was completely content waiting on expansions in the other sims games? I felt there were many ways to play and many new things to do, my game play was always expanded on, there was longevity in every new ep. Now it's like ok I played this for a week and I think I've done everything so when is the next thing coming out to entertain me for a week.
I don't like the whole approach to this iteration of the franchise. The whole "completely new ideas" thing is just untrue, I haven't seen any new ideas really, where are they? Is active careers a new idea? No(Ambitions.) Is owning a business a new idea? No(Open For Business.) Is clubs a new idea? Could be considered one but I'd say it was more of an expanded idea upon the original idea of jock/nerd/rebel. Are careers a new idea? No, careers are in every game. Is Outdoor Retreat a new idea? No and at least in the past with a vacation it was a lot more fleshed out. Spa day? well we've had a spa before, now we can go there and do a few things, woohoo, except own and run one or work at one(boooo.) There are no new ideas here, it's still the same sim stuff, it's just in the past there were details and depth and now they just scratch the surface and hand out a watered down version of the past ideas. I don't have a problem with new ideas if they're actually new, what I do have a problem with is taking features from previous games that everyone loved and only doing them half as good as they did before.
My opinion of what overall is really wrong with the game is that they spent just way to much time with the emotions crap(that is almost completely irrelevant for me because I've come to realize it has no real actual impact on my game or it's just completely broken.) They spent a lot of time on the sims themselves(which is great) and neglected the environment our sims live and thrive in(not so great and that's where the void is.) I'm not talking about open world or any crap like that, I'm talking about the lives we build for our sims and the interaction between sims through their every day lives: i.e, careers/families/diverse communities(because of careers/environments they live in, not everyone lives in a pretty little suburb), lack of space to build communities and have community lots for our sims to interact on, lack of places to have interesting and meaningful interactions to build stories(why can't my sim go to the hospital if they are sick and meet that doctor working there that just so happens to be my other sim and form a relationship/story, why can't my sim go to a retail lot and meet my other sim that owns it and create a meaningful relationship etc.) The sims is about making stories/creating something, it's not a rpg, a mmo, a moba, a rts, a fps, it's a life simulator and when I'm being given limited tools to really create that life then well that's just not what it is anymore.
I understand some may not agree with me and that's fine but this is my opinion and well I'm not going to argue about it because you may not feel the same, that's kind of what an opinion is.
Welcome to My post, I do agree with you on this 100%, I thank you for posting here, I can only hope that this thread helps the Guru's, EA & Maxis see what needs to be fixed for sims 4, and that the bugs finally get taken care of finally, I do hope that more on careers and such also get added for this game, a lot of content is still missing from this game, I can only hope it gets better for the future, if not then I guess there will be no hope for future Sims games then, again thank you. - @Vagenius The sentiment of your post really resonated with me. I feel the same about Dine Out... that after I've explored the new features I'll be left sitting at my desk watching again. Part of me feels a bit silly that despite reading other simmers opinions that this is exactly what would happen and no amount of content would 'fix' the game.... I kept hoping and thinking that more content would make the game feel like a deeper simming experience. I am still holding all judgement until Dine Out has actually been released, but I'm pretty sure that what you and I think will actually occur. Actually, tbh I'm hoping like anything that Dine Out will not leave me empty of in-depth game play and that this time something really complex and fascinating will be released. (See, even now I am reluctant to 100% give up on a sims game!) *face palm*
- BlueBlack0079 years agoSeasoned Ace
"NZsimm3r;14867709" wrote:
@Vagenius The sentiment of your post really resonated with me. I feel the same about Dine Out... that after I've explored the new features I'll be left sitting at my desk watching again. Part of me feels a bit silly that despite reading other simmers opinions that this is exactly what would happen and no amount of content would 'fix' the game.... I kept hoping and thinking that more content would make the game feel like a deeper simming experience. I am still holding all judgement until Dine Out has actually been released, but I'm pretty sure that what you and I think will actually occur. Actually, tbh I'm hoping like anything that Dine Out will not leave me empty of in-depth game play and that this time something really complex and fascinating will be released. (See, even now I am reluctant to 100% give up on a sims game!) *face palm*
Do not feel bad, I have been hoping from day 1 to get the stuff that I use in the Sims Franchise, And I am still waiting and hoping to see the stuff that I use, I have not given up hope yet, but I am sure I won't wait forever, Thank you for your post, :) - That's exactly the problem, we do not want to believe our beloved game stinks. After The Sims had kept on making newer and better versions who and why would they regress and make a watered down poopshoot of a game?
We instead keep buying packs to try and make TS4 better or even playable. This should not be the case! The base game being the 4th in the series should have been the best one yet!
I just get upset every time I try to play. I feel duped into believing 4 was going to be this fab game. - I just miss the amount of creativity I felt with other games. I know you can still be creative in 4, but I felt like each generation had been building on the creative tools from the one before it, and this was the first time in the series where we as players saw fewer ways to create. And it's an odd time for such a decision too. Everywhere you look, more and more games are touting player freedom and creativity, and finding more ways to give players control, and you get to TS4 and it's actually pared down compared to TS3, or even 2.
This series used to feel so unique and innovative, but I feel like they're less interested in innovating and keeping competitive in the gaming world, and more interested in making small packs that don't make much of a difference in our gameplay, but will turn a quick buck. I always say, I don't hate this game, but I know it could have been so much better. - What I find the saddest part in all this is ... if we in this thread did not love the game as much as we do, we could care less about it. We wouldn't be as disappointed or upset. The more you love something the greater the power it has to hurt you. :(
- It's not so much of a dissatisfaction as it is to the constant delay in the response of the game. Not an internet thing - Example, when you click on a Sim 4 to pull up his/her menu it is such a delay. I've had new conversations before the menu comes up for me to choose a discussion to begin. Not very fluent for stirring a conversation my way.
ALSO - GENERATIONS! If I'm not on top of each of my families, Mom and/or Dad die but they are nowhere to be found. Because they wander ALL the time everywhere, when they die their urns disappear. IF the game would by default put the urn into the families Inventory, at least then it's up to us what to do with them. I've had spirit of family that I did not want spirit of . But because i couldn't release them, they wander as ghosts and texting my kids...really? Pain in the keyboard.
When a family member gets an invite but you have active with other family members, it would be nice to be able to "SEND" them on their way and keep with your current play. I've clicked on sister and trying to connect them up to play while the other one gets an invite and if I let them go, I have to go with them :(
The longggggg drawn out wait in between worlds is getting tiresome too. I've had my labor situations get stuck in long world change to the hospital and get there and she's having the baby in a basket outside the hospital. Then she goes home but then comes back to the hospital. EEeeck.
OH and the facial color changes - I still don't know how to fix this.
These are just a few of my pet peeves that I would think could get changed and make it better. - Thanks for starting this thread.
What really surprised me about this game was that, I, who loves families and genetics, couldn't make it past the third generation, even when I wanted to. My original families remain stuck in time because I didn't feel satisfied with their bassinet babies turning into school-going kids, but these two families, I created just because I wanted to finally do some generational play, no carrying of babies around and lack of toddlers aside. I didn't care that these sims would age and die, as long as I could say, I made it to the fourth or fifth generation. The kids became teens and were just starting to flirt while doing their homework when I was done. I just didn't care. Like always, I had reached a level of frustration with all the bugs and things that annoy me. I came back however, and tried something new. I created anime characters, something I enjoyed greatly, but after a lot of career play and collecting, eventually wanted to do family play there too. They're also stuck, lol.
The fact that I can laugh about that shows a lot. I'm still saddened though, by how things turned out for me with this game. I would never have thought that expansions would interest me so little and that the idea of buying packs would feel wrong, even if, by chance, they would finally make the game feel more complete. - @Vagenius
"Vagenius;14866929" wrote:
I am kind of neutral, kind of not so happy, a little of both I guess. I think I do have a lot of problems with the game though so maybe I am a not so happy simmer more than neutral. I was excited about Dine Out but the more info I get about features I'm starting to realize that the people making the game are not going the extra mile with small details and depth overall. Like not being able to work every position when running a restaurant, that's incredibly lazy imo and should have been a detail that was added. What are we supposed to do when running a restaurant as a manager? Just sit there and watch npc's basically run it for us. I get that we can hire/fire/set menu etc but after that it just seems like we will sit there and what talk to people eating there or stand around? It's not out yet though so I should probably wait and see how it works before I'm to critical.
i think Dine Out is more interesting to go out with sims than to run a restaurant as a sim
it's a place to do something together for sims, to eat together
& i hope this feature of sims waiting for a meal cooked will be actually included for sims at home too
would add some more normality into the gameplay