Sims 4 now feels like a much better game than it was at launch. As someone who loved to play sims 2, there were too many features missing at release to call the sims 4 a complete game at that point. I had no interest in that version of the game. Toddlers were the tuning point for me. When I found out that toddlers were added, I started playing Sims 4.
When it comes to content, I think the sims 4 has enough to be an enjoyable game. What sims 4 still lacks is freedom in certain areas. We can't edit the world. We can't choose lot placement. We can't change the climate of worlds. We can't edit the length of lifestages separately. We don't have a color wheel. The build mode swatch don't allow multiple channels like in the sims 2 (for example choosing bed sheets separate from bedframes) Sims 4 started strong with clubs we can edit but gives no options to change student clubs, werewolf packs,... . These are just a few examples where sims 4 feels very rigid compared to it's predecessors. The 'you rule' slogan from the launch is not that important anymore.
"simgirl1010;c-18244944" wrote:
I've never been one to compare the different versions. I've appreciated each version for it's own strengths and if I had the time I'd still be playing the previous three versions.
I have a good point there. Each version has it's own strengths and weaknesses. I do compare them at occasion but in general I try to enjoy sims 4 for it's own game. The transition from Sims 1 to 2 and from Sims 2 to 3 felt like an improvement. Sims 4 did not at launch but now it has reached a point where it feels like it is starting to reach it's potential.