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8 years ago
"Erpe;c-16224426" wrote:"JoAnne65;c-16223042" wrote:
@Erpe If the Store didn't sell enough it must have been the system rather than enything else ;) (not going into that or I might get into trouble) The Sims 3 players I know own about the entire thing. To be honest I think they did make a lot of money with that one (basing that on the very active gifting topics). I don't care how they offer content myself btw; if I'm hooked I buy, if I'm not I don't. I also still think Sims 4 only started selling properly after they had added toddlers and some packs that really mattered. I think 2017 has been a life saving year for them.
I wouldn't want them to create a game similar to Sims 3 (or any other Sims game) by the way. I do feel though there are some basic ingredients any Sims game should have. Customizability, sims with unique characters, life stages with specific features attached to them and replayable things to do with your sims. And the ability to control all your sims all the time darn it :p
I believe that the problem with the store was that stuff was sold as single items. Then simmers will usually only buy a few things that they need for a current project. But many simmers will buy a whole SP just to get the very few things (maybe even only a single item) which they want.
That would have been an argument if you were able to buy just one item. You have to buy bundles of points though and then you can spend those points on items. You can’t say “Oh, I need that hairstyle, I’m going to spend some money on that.”
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