"IceyJ;c-16477688" wrote:
"JoAnne65;c-16477559" wrote:
"IceyJ;c-16476076" wrote:
"JoAnne65;c-16475655" wrote:
I wonder by the way, because it’s often used as an argument when it comes to art style (“not too realistic because that would feel off when you drown them or kill them in a fire”), wouldn’t that be a big problem when the game would become VR too? And how about quirkiness? Would it be fun if you can’t see your own character? Isn’t seeing your active character one of Sims’ main charms?
There are many different art styles in VR, including cartoony, so the art style can stay the same. Bringing the Sims to VR would obviously up the realism because it puts us in the game, but that's the whole point. :smile: I guess anyone who doesn't want realism should avoid VR altogether.
As for seeing your own character, I've played VR games that are not first person, but 3rd person. First person is more immersive and fun, but they could always take the other route. Or even make it an option to switch between the two. They could also make us an 'extra' sim in our sim's worlds. That way it's still first person, but we can see and interact with all of our characters.
It’s just... when I think of what we do with our sims..., there are quite a few actions that would feel awkward to me in first person. It’s just not comparable to other VR games. Because Sims is so much more personal in a way than other games. Let’s put it like this, the ‘more immersive’ part would be the problem for me, because sims basically do ordinary stuff. The sim God role many people love to play in this game would disappear, the player would become the sim. I just feel that doesn’t really suit the kind of game it is. I think the game in fact benefits from the distance there is between sim and player. Not even sure if the player being the sim‘s got something to do with immersion.
Then The Sims VR wouldn't be for you. It would be for a different audience that enjoys that type of thing. The same way some simmers want/enjoy a multiplayer experience in The Sims while others feel that it destroys the game.
My point is rather that I think VR isn’t for Sims. I can see it working in other games, watching my son playing them, though I often can’t help wondering why he asked me to help him creating the character in question to detail when you can’t even see him :mrgreen: (and I think that aspect is more important to simmers than it is for him)
The sim god aspect, an essential part of the game, would completely vanish. You’d always play from a ‘me’ perspective and many simmers love playing someone else’s life. And how about personality. How would you see your sim’s personality when he’s basically you? Facial expressions of your sim, highly important to players, would become invisible for the sim you’re controlling. I think that’s less important in other games that have different goals. It’s just things like that which I’m wondering and ‘then it’s just not for you’ doesn’t answer that question, even when that’s the case. I just don’t see VR fitting a Sims game’s gameplay.
Of course it could be a simple matter of a toggle, but I’m a bit anxious about that. It would take time and money I’d see them rather spend on other things.
Yes, I see the same problem with multiplayer and playing Animal Crossing I can assure you I have nothing against playing a game with others. I like that aspect in that game. In a Sims game it would just encourage certain behaviour I witnessed once when I briefly played Habbo Hotel to check it out (because my kids played it). I just feel EA seriously has to consider these kind of aspects first before they’d go down that route. People mustn’t forget Sims is a one of a kind game with its own vibe, approach and gameplay that can’t be compared to other games.