Forum Discussion
291 Replies
- Karamazov1234 years agoSeasoned AceI'm sad there's no werewolf- or occult-related skill. Vampire Lore and Mediumship exist for vampires and Spellcasters. Though yeah, Mediumship came in later. I was hoping to have a Werewolf Lore skill so my occult sims could take it as a school elective.
- SEREFRAS4 years agoLegendI wish that Moonwood Mill wasn't only a 5 lot world. :'(
- logionX4 years agoLegend
"SERVERFRA;c-18129284" wrote:
I wish that Moonwood Mill wasn't only a 5 lot world. :'(
Same.
They mentioned during the livestream that they had to do that so that they could focus on werewolf gameplay and stay within their budget. I wish that Maxis could have enough resources for gamepacks so that they could give us larger worlds and also focus on gameplay.
Only expansion packs seems to be allowed that kind of budget and it feels like we are getting less Expansion Packs now.
I know that they have said that worlds are also smaller because of game performance but I have always found this argument odd seeing that the game loads only one neighborhood with their lots at a time and when you travel it removes everything and loads a new neighborhood.
Unless the total amount of lots affects the game in some way I don't think the amount of neighborhoods with lots in a world should matter too much when it comes to game performance. - DoloresGrey4 years agoSeasoned AceThe world is ridiculously small. Again.
- evilyn_374 years agoSeasoned AceI’m not a fan of not being able to make our own packs. Seems really limiting.
- Serendipity05784 years agoSeasoned AceOverall, so far, I'm still interested in eventually getting Werewolves. However, I'm disappointed that:
1. Werewolf packs are not customizable and we are limited to the two packs that Maxis created. I was hoping to be able to create my own werewolf pack using the same system.
2. Mooncasters are only part of the lore. When Mooncasters were first mentioned, I was hoping that meant that the pack would either: bring some new cross-pack gameplay elements for those that own both Werewolves & Realm of Magic; or that the pack would come with something like an alchemy skill, so that werewolves could practice their own form of "magic."
3. The pack doesn't appear to come with any new learnable skills. For example, it would have been nice to see: a lycanthropy skill, an astronomy skill, and/or the aforementioned alchemy skill.
4. There are only five buildable lots. I know that it is only a GP, but I want at least one large occult themed world for my sims. - halloweenchild134 years agoSeasoned AceI'm a little disappointed at the lack of tails, the lack of digitigrade legs or the ability to become a full wolf. Everything else has been covered so far with the other comments. Overall, not much negative to say for a change.
"DoloresGrey;c-18129323" wrote:
The world is ridiculously small. Again.
It's disappointing for sure. For an upcoming story I'm doing I've started a new head canon where I tie the small occult worlds to larger worlds. For me Moonwood is an extension of Henford. Forgotten Hollow ties into Windenberg, and Glimmerbrook and the Magic Realm are related to Brindleton Bay. It sort of makes the smaller worlds for the occult activities and the larger ones where those occults will live and blend in with the normies."Evilyn_1007;c-18129349" wrote:
I’m not a fan of not being able to make our own packs. Seems really limiting.
I'll second this. It's easily the biggest negative since it hands over storytelling to Maxis to a large extent, especially if packs are a big part of our stories.- sclevenger084 years agoNew VeteranI'm extremely salty over being restricted to the two premade packs. I came to terms with it thinking, whatever I'll just have to work(and/or cheat) my way to the top and then I'll change the pack structure/core values/etc etc..... then they said, nope can't do that either. It literally destroyed every storyline I had set up. Being so restricted that you can't make a pack with your own structure and core values is just heavily disappointing to me.
- And I know they said you could make your own packs with clubs, but even they said it won't be the same because you lose the pack structure and benefits and values. Plus it forces people to buy another pack which I'm also not down with. - Horrorgirl64 years agoSeasoned AceYeah it being a small world, and us not able to make our own packs are disappointing.I don't blame the team because they were probably having a small budget.Still, its gets frustrating because it seems like four we have less customization for gameplay.It feels like we have to play there way.
About The Sims 4 General Discussion
Join lively discussions, share tips, and exchange experiences on Sims 4 Expansion Packs, Game Packs, Stuff Packs & Kits.33,798 PostsLatest Activity: 2 days ago
Community Highlights
Recent Discussions
- 51 minutes ago
- 2 hours ago