Well i hope they will aim high but i fear they will aim low, very low...
If they find the motivation to get rid of the antique methodes they still use there is so much gorgeous stuff one could do, that even with a bit of strategic planning turns out to be easier than the old school systems that have some serious workload to generate anything good. Maybe they also get aware that if you plan to sell a game for about 10 years, little kids are not the audience that will stick with you for so long.
But i think its more realistic that the brand is on a oneway trip to free handy games for little kids made in China.