Forum Discussion
elelunicy
8 years agoSeasoned Ace
"@Phuxion;c-16349232" wrote:
1) DEVELOPED BY WHO? - EA shut down Maxis & the Sims Team is only a fraction of the size it once was. They do not have the resources to build a new game on a new engine. They would need to significantly staff up to make something like The Sims 5 & why would EA be willing to dump that type of money into The Sims 5 when the previous game (The Sims 4) was so underwhelming and along with the most recent under performing Sim City was one of the things that lead to Maxis getting shut down.
EA shut down Maxis Emeryville, the studio that made Spore, Darkspore, SimCity 2013, etc and hadn't been making Sims games since early TS2 days. TS4 was made in the Redwood Shores, the same location that has been developing The Sims for over 10 years.
Saying the Sims Team is only "a fraction of the size it once was" is not accurate. You realize there are roughly 200 full-time employees working on the TS4, right? (only counting devs at The Sims Studio and not even including people like QA testers at a different EA location) Check the credits of the latest packs if you don't believe me (there is a "Additional Contributors" section that lists people working at the studio but not on that specific pack). While TS3 did have two studios working on the Sims (both EA Salt Lake City and Redwood Shores), the Redwood Shores studio was also in charge of making games The Sims Medieval, MySims, and the console versions of TS3 so the overall number of people working on TS3 couldn't be that greater.
"Phuxion;c-16349232" wrote:
4) JUMPING SHIP - The number of people either getting fired or leaving the Sims Team since the release of The Sims 4 points to it not being in such great shape behind the scenes. This is a common thing you see from many studios when the studio is no longer what it once was, the staff feels like it's going nowhere, etc.
Most people simply left because the they found better opportunities. I mean, why would they work on video games when they can work for Facebook (where SimGuruRachel went), Google (where SimGuruMax went), or Apple (where SimGuruRyan went)?
Not to mention only a small fraction of the devs are SimGurus. The number of people who left is very small when there are 200+ people working on the game. Moreover, they still constantly hire new people for TS4 (check EA's careers site for the postings).