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6 years ago
"invisiblgirl;c-16900742" wrote:
Another idea might be a spinoff that is essentially the opposite of the Sims - you control the employees at a work location, and they go home to a rabbit hole. (With the option to maybe hang out at some venue with your co-workers after work.) If you can control all the employees, you could do more interesting things in the workplace. (It wouldn't appeal to me - I don't want to do anyone else's job.)
Well Sims 2 had some spin offs like this - the Stories. There was a Life Stories, Pet Stories, and Castaway Stories, all of which were slightly reduced versions of the Sims 2 (for weaker machines to process better) with a dedicated story mode you could follow to unlock a limited free play mode. They were ok, but essentially were the kind of spin off you're referring to.
Alternatively, the Sims 3 had Medieval, which IMO was one of the funnest spin offs of a game I've ever played. I liked the goofiness of it, I liked the Sims humor and aesthetic applied to a different era, and I liked how each different class of character had different goals and daily tasks (like the King/Queen had to execute criminals sometimes, or the Jacobian priests had to use fear tactics to goad their congregation into tithing, etc). I think this would make the most sense in a job spin off, as the different careers could mirror how each different kingdom individual has different goals and daily requirements.
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