Forum Discussion
7 years ago
Here are my elements I want to see in the sims 5 in more detail:
3. I would like a different career and school system. Things have gotten too simplistic in the sims 4.
- School System, children & teens:
- Private schools: Are expensive, unless a child gets a scholarship. They have uniforms. They offer more activities than public schools.
Activities and clubs increase certain skills and it goes on students future resumes (I'll explain later). Examples of school activities
and clubs could be band practice and learning an instrument, drama club, robotics club, coding clubs, sports clubs, simmers newsletter.
- Other activities children and teens can be apart of outside of school could be joining scouts and volunteering (With different options,
including going over to elderly houses and helping out and hanging with them).
- Career System and resumes:
- For everything I say below there should be an option to cheat to get past these obstacles for those simmers who want.
- In order to get a career job (Not part time jobs or small jobs) a sim needs a degree and a resume.
- Resumes help to get a job and start at a higher level. A sim needs a certain amount of activity/club or achievement points on their
resume from their life to get career jobs. For example joining school clubs/volunteering, winning competitions to get achievement
points all add to the resume. They may also need to do certain things within the career they're going for, for example going in a
journal career they must have a certain skill level, have published a certain amount of articles, or read a certain number of books
For a cooking career maybe they need to have won in a cooking competition. The better the resume the higher starting position and
starting pay, or better chance you can successfully ask for higher pay.
- If you don't have a degree, enough on your resume, and or the requirements for the career you want. You can get an interview for the
job
you want to increase chances of being hired (Having good hygiene, and dressing formal will help). Other things that can get you the job
anyway could be having charisma skill and convincing the person to higher you anyway. Or a sim can also try bribe the boss (Doesn't
always work, But will always work in the criminal career). You can choose to get a job through having an interview even if you have the
qualifications, but you have to do a lot less to convince the boss to higher you. i.e. Every requirement you have for the job makes it a
little easier to get the job in the interview. So if you have nothing it's going to take a lot of schmoozing.
4. When starting a new family: Choosing 3 different challenge levels.
- 1 (easy): Start with enough money to buy and own a house. (Can also have the option to pick a college degree for adult sims to start with).
- 2: Start with enough money to rent a house.
- 3: Start with no house or lot. Starting in a park. In this level Sims can drink from park water fountains/bubblers, and can get food from
rummaging through bins, eating people's leftovers from park tables, stealing people's food, or picking fruit off trees. Sims can make
money through selling fruit they pick or fish they have caught (I would like an option to go to the supermarket to sell them, possibly for
a little more profit. Sell flowers. There should be an option again to arrange them into bouquets, and sell them to sims on the street.
Higher skills make better bouquets, and should be able to make them without an object. Can also make money through rummaging
through dump sites for objects to fix up and sell (or keep and use). But won't be able to place certain objects until can afford to rent a
place. Simmers can also make money through getting basic jobs, although places won't hire a sim who smells, so better take a bath in a
lake, or a beach, or the park fountain.
5. Have somewhere to put your money when families get rich:
- Buy property, renovate and create houses to sell on the market via auctions, or rent them out (buy advertisements to attract Sims to the
Auction. Hold open for inspection days (where you can convince Sims to become interested or to make an offer (Charisma skill
would come in handy here) - You may not always get the price that makes you break even.
- Be able to split how every much of your finances you want, when Sims move out.
- Donate/fund/start a charity (Can make advertisements, put adds in mailboxes, go door knocking to ask for donations, hold fundraiser
events).
6. Illness system: Behaviours and decisions should have health risks.
- E.g. "Working hard" all the time, not sleeping enough (or being exhausted all the time), eating unhealthy, being stressed, not keeping
hygiene.
- Eating off food or poor quality might give you food poisoning for 24 hours.
- Sims should get the flu, not want to get out of bed, feel like lying down, throw up, get itchy rashes, get a stomachache, headache.
- Sims should go to a doctor to get diagnosed, and sometimes receive medication.
- Some medication could have side effects, like drowsiness, redness, itching etc. Maybe the doctor will tell you to take a day off and rest
(don't do strenuous things).
- Being out in the cold, not dressed warmly will increase likelihood of getting sick.
- Sims that are sick are not going to be able to work at their job as well, they won't be able to work out for as long and won't get the most
out of their workout. Eating some foods may make them nauseous and throw up, they may tire easier. They may not be as focused on a
task, or do as well at a skill that they normally would.
- Close interactions such as kissing, hugging, or cooking food for other sims whilst you have some illnesses may spread the illness.
- Healthier Sims who are not as stressed, sleep, eat and exercise will be less likely to get ill, even from other sick sims.
- But Sims shouldn't also be getting sick all the time like in the Sims 4. There should also be an option to turn off illnesses.
7. Additional traits, interests, and fears:
- Developed from doing something a lot.
- E.g. You spend a lot of time outside, you will get the love the outdoors traits. Or remove the Hate the outdoors trait.
- You will get the Loner trait for having no friends outside of family members growing up.
- Become a bookworm from reading lots of books.
Fears:
- Fears can be developed from traumatic experiences. E.g. a sim has a fear of storms if as a child in a storm a tree next to their house
caught on fire. Or there was a house fire when they were young and so now they are scared or candles, fireplaces, fire, ect. If they saw
someone die they could become scared of death and ghosts. If a child sim almost drowns or see's someone drown may hate baths, pools,
swimming, ect. To get rid of a fear sims could drink a special drink or something.
9. Community events:
- Local competitions
- Free concerts in the park
- Festivals
- Kids puppet shows in the park.
- Protests
- Fun runs.
- Community free fitness class in the park.
- Movie at the park/beach (Thursday through Sunday nights in summer)
- Fairs.
- Street markets (Can run and purchase your own stall) (Wednesday nights, and Saturdays)
3. I would like a different career and school system. Things have gotten too simplistic in the sims 4.
- School System, children & teens:
- Private schools: Are expensive, unless a child gets a scholarship. They have uniforms. They offer more activities than public schools.
Activities and clubs increase certain skills and it goes on students future resumes (I'll explain later). Examples of school activities
and clubs could be band practice and learning an instrument, drama club, robotics club, coding clubs, sports clubs, simmers newsletter.
- Other activities children and teens can be apart of outside of school could be joining scouts and volunteering (With different options,
including going over to elderly houses and helping out and hanging with them).
- Career System and resumes:
- For everything I say below there should be an option to cheat to get past these obstacles for those simmers who want.
- In order to get a career job (Not part time jobs or small jobs) a sim needs a degree and a resume.
- Resumes help to get a job and start at a higher level. A sim needs a certain amount of activity/club or achievement points on their
resume from their life to get career jobs. For example joining school clubs/volunteering, winning competitions to get achievement
points all add to the resume. They may also need to do certain things within the career they're going for, for example going in a
journal career they must have a certain skill level, have published a certain amount of articles, or read a certain number of books
For a cooking career maybe they need to have won in a cooking competition. The better the resume the higher starting position and
starting pay, or better chance you can successfully ask for higher pay.
- If you don't have a degree, enough on your resume, and or the requirements for the career you want. You can get an interview for the
job
you want to increase chances of being hired (Having good hygiene, and dressing formal will help). Other things that can get you the job
anyway could be having charisma skill and convincing the person to higher you anyway. Or a sim can also try bribe the boss (Doesn't
always work, But will always work in the criminal career). You can choose to get a job through having an interview even if you have the
qualifications, but you have to do a lot less to convince the boss to higher you. i.e. Every requirement you have for the job makes it a
little easier to get the job in the interview. So if you have nothing it's going to take a lot of schmoozing.
4. When starting a new family: Choosing 3 different challenge levels.
- 1 (easy): Start with enough money to buy and own a house. (Can also have the option to pick a college degree for adult sims to start with).
- 2: Start with enough money to rent a house.
- 3: Start with no house or lot. Starting in a park. In this level Sims can drink from park water fountains/bubblers, and can get food from
rummaging through bins, eating people's leftovers from park tables, stealing people's food, or picking fruit off trees. Sims can make
money through selling fruit they pick or fish they have caught (I would like an option to go to the supermarket to sell them, possibly for
a little more profit. Sell flowers. There should be an option again to arrange them into bouquets, and sell them to sims on the street.
Higher skills make better bouquets, and should be able to make them without an object. Can also make money through rummaging
through dump sites for objects to fix up and sell (or keep and use). But won't be able to place certain objects until can afford to rent a
place. Simmers can also make money through getting basic jobs, although places won't hire a sim who smells, so better take a bath in a
lake, or a beach, or the park fountain.
5. Have somewhere to put your money when families get rich:
- Buy property, renovate and create houses to sell on the market via auctions, or rent them out (buy advertisements to attract Sims to the
Auction. Hold open for inspection days (where you can convince Sims to become interested or to make an offer (Charisma skill
would come in handy here) - You may not always get the price that makes you break even.
- Be able to split how every much of your finances you want, when Sims move out.
- Donate/fund/start a charity (Can make advertisements, put adds in mailboxes, go door knocking to ask for donations, hold fundraiser
events).
6. Illness system: Behaviours and decisions should have health risks.
- E.g. "Working hard" all the time, not sleeping enough (or being exhausted all the time), eating unhealthy, being stressed, not keeping
hygiene.
- Eating off food or poor quality might give you food poisoning for 24 hours.
- Sims should get the flu, not want to get out of bed, feel like lying down, throw up, get itchy rashes, get a stomachache, headache.
- Sims should go to a doctor to get diagnosed, and sometimes receive medication.
- Some medication could have side effects, like drowsiness, redness, itching etc. Maybe the doctor will tell you to take a day off and rest
(don't do strenuous things).
- Being out in the cold, not dressed warmly will increase likelihood of getting sick.
- Sims that are sick are not going to be able to work at their job as well, they won't be able to work out for as long and won't get the most
out of their workout. Eating some foods may make them nauseous and throw up, they may tire easier. They may not be as focused on a
task, or do as well at a skill that they normally would.
- Close interactions such as kissing, hugging, or cooking food for other sims whilst you have some illnesses may spread the illness.
- Healthier Sims who are not as stressed, sleep, eat and exercise will be less likely to get ill, even from other sick sims.
- But Sims shouldn't also be getting sick all the time like in the Sims 4. There should also be an option to turn off illnesses.
7. Additional traits, interests, and fears:
- Developed from doing something a lot.
- E.g. You spend a lot of time outside, you will get the love the outdoors traits. Or remove the Hate the outdoors trait.
- You will get the Loner trait for having no friends outside of family members growing up.
- Become a bookworm from reading lots of books.
Fears:
- Fears can be developed from traumatic experiences. E.g. a sim has a fear of storms if as a child in a storm a tree next to their house
caught on fire. Or there was a house fire when they were young and so now they are scared or candles, fireplaces, fire, ect. If they saw
someone die they could become scared of death and ghosts. If a child sim almost drowns or see's someone drown may hate baths, pools,
swimming, ect. To get rid of a fear sims could drink a special drink or something.
9. Community events:
- Local competitions
- Free concerts in the park
- Festivals
- Kids puppet shows in the park.
- Protests
- Fun runs.
- Community free fitness class in the park.
- Movie at the park/beach (Thursday through Sunday nights in summer)
- Fairs.
- Street markets (Can run and purchase your own stall) (Wednesday nights, and Saturdays)