Forum Discussion
According to various reports on social media, the new retail system feels disappointingly dull and uninspired. Instead of a proper checkout process—or even a cash register—Sims simply grab items from the shelves and leave. This raises the question: what’s the point of having employees at all?
Additionally, it seems that display surfaces only support clutter and handcrafted items, meaning you can’t sell furniture like chairs or lamps. So much for "If you can dream it, you can do it!" (or whatever the blog promised).
The pack includes a few display shelves, but anything placed on them is automatically marked for sale. The system appears to function more like The Sims 3’s (Midnight Hollow) retail mechanics (minus the selling rugs, I guess) —just place items on a shelf, and Sims take them without much interaction.
EA is calling this "light retail," meaning for a full retail experience, we still need to own a dedicated retail lot like in Get to Work. Unfortunately, it doesn’t seem like we’ll be able to run proper retail stores from home, even if we own GTW (though I really hope I’m wrong).
I was incredibly excited for this feature, as I love managing retail stores, but it looks like it’s been heavily simplified yet again. Sigh. I guess I’ll have to wait for the gameplay trailer to see for myself...