Forum Discussion
7 years ago
Live mode is excruciatingly boring. There is absolutely nothing happening, ever, aside from Sims walking about and engaging in friendly socials. There’s no drama in this “game about drama” - Rachel Franklin (2015). There’s no struggle by any means.
Most of the home based gameplay has been eliminated, or significantly reduced. The chance of a fire happening are very rare, but in the event one does occur there are no firefighters Sims can just extinguish themselves and the fire autonomously. Repairing electronics rarely results in your sim being shocked, even at low skill. There are no burglars to steal your things, no repossession when you are negligent on your bills. There is a heavy emphasis on being social which would be fine if it wasn’t so repetitive. The expressive animations they made for the game, that are used in every social situation, are mostly over the top and result in every sim sharing the same body language. I find it a little robotic as their motions are predictable and stale after 4 years of repeated use.
The game is also riddled with preset goals and checklists. Every event, career, and aspiration has a checklist assigned to it that never changes, and most interactions in the game take an insanely long time to complete. This makes the game feel like a grind because to advance through a career for example, you must complete certain objectives. When the objectives take forever to complete you are left staring at your virtual person doing the same thing over and over, and you just complete this task repeatedly especially for skills objectives. Seeing how skills take forever to increase you are basically forced to grind or never progress very far into your chosen career. I have always believed this to be by design because the game is rather empty and boring at the base level. Makes sense they would overload players with objectives to encourage them to continue playing in predesigned ways after getting bored of the game as a sandbox.
Most of the home based gameplay has been eliminated, or significantly reduced. The chance of a fire happening are very rare, but in the event one does occur there are no firefighters Sims can just extinguish themselves and the fire autonomously. Repairing electronics rarely results in your sim being shocked, even at low skill. There are no burglars to steal your things, no repossession when you are negligent on your bills. There is a heavy emphasis on being social which would be fine if it wasn’t so repetitive. The expressive animations they made for the game, that are used in every social situation, are mostly over the top and result in every sim sharing the same body language. I find it a little robotic as their motions are predictable and stale after 4 years of repeated use.
The game is also riddled with preset goals and checklists. Every event, career, and aspiration has a checklist assigned to it that never changes, and most interactions in the game take an insanely long time to complete. This makes the game feel like a grind because to advance through a career for example, you must complete certain objectives. When the objectives take forever to complete you are left staring at your virtual person doing the same thing over and over, and you just complete this task repeatedly especially for skills objectives. Seeing how skills take forever to increase you are basically forced to grind or never progress very far into your chosen career. I have always believed this to be by design because the game is rather empty and boring at the base level. Makes sense they would overload players with objectives to encourage them to continue playing in predesigned ways after getting bored of the game as a sandbox.