thefirsttemplar
5 years agoSeasoned Ace
Skills should go beyond 10 for sims with specific traits.
It really bothers me how meaningless traits are, it merely affects the speed of someone learning something while it should allow them to do things with it no other sim can.
So I suggest to have an increased skill cap of 12 which is only accesible for sims with the relevant trait for it.
Like only a virtuoso sim can master instruments at that level, which could boost their income quite a bit if working in music. Sure anyone can make a career in music, but few get to be a Freddy Mercury.
An athletic sim would be able to be more athletic, thus will always have an advantage over non-athletic sims in a fight if fully trained.
A genius sim should be able to invent things no other sim can, which would require that skill level of 11 and 12 in logic, rocket building and such.
And as a counterbalance, I'd also want to see traits giving sims a penalty, like being able to not advance a skill past level 8 if their trait obviously would make them worse at that particular skill. It could possibly stack even, lowering their max further if you give them all the negative traits.
Lazy would give that penalty to a lot of skills, but not all. Won't affect fishing for example.
Clumsy also would only give the penalty to anything where it applies, there would be some overlap.
Hot headed sims should get unique ways to respond to their own failure, which might involve destruction of whatever it is they where working on. I don't think they'd need a penalty for the wellness skill since unlike clumsy or lazy, it's not a constant thing. For the hothead, it only comes to the surface when something angers them.
And less directly, these penalties could also play nicely into careers making sims with specific traits logically unqualified for some of the final promotions in specific fields. They could still get a pretty good job and make lots of money, making money is easy in the sims 4 after all. All challenge is gone.
And this could bring some of that back.
So I suggest to have an increased skill cap of 12 which is only accesible for sims with the relevant trait for it.
Like only a virtuoso sim can master instruments at that level, which could boost their income quite a bit if working in music. Sure anyone can make a career in music, but few get to be a Freddy Mercury.
An athletic sim would be able to be more athletic, thus will always have an advantage over non-athletic sims in a fight if fully trained.
A genius sim should be able to invent things no other sim can, which would require that skill level of 11 and 12 in logic, rocket building and such.
And as a counterbalance, I'd also want to see traits giving sims a penalty, like being able to not advance a skill past level 8 if their trait obviously would make them worse at that particular skill. It could possibly stack even, lowering their max further if you give them all the negative traits.
Lazy would give that penalty to a lot of skills, but not all. Won't affect fishing for example.
Clumsy also would only give the penalty to anything where it applies, there would be some overlap.
Hot headed sims should get unique ways to respond to their own failure, which might involve destruction of whatever it is they where working on. I don't think they'd need a penalty for the wellness skill since unlike clumsy or lazy, it's not a constant thing. For the hothead, it only comes to the surface when something angers them.
And less directly, these penalties could also play nicely into careers making sims with specific traits logically unqualified for some of the final promotions in specific fields. They could still get a pretty good job and make lots of money, making money is easy in the sims 4 after all. All challenge is gone.
And this could bring some of that back.