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thefirsttemplar's avatar
thefirsttemplar
Seasoned Ace
5 years ago

Skills should go beyond 10 for sims with specific traits.

It really bothers me how meaningless traits are, it merely affects the speed of someone learning something while it should allow them to do things with it no other sim can.

So I suggest to have an increased skill cap of 12 which is only accesible for sims with the relevant trait for it.
Like only a virtuoso sim can master instruments at that level, which could boost their income quite a bit if working in music. Sure anyone can make a career in music, but few get to be a Freddy Mercury.
An athletic sim would be able to be more athletic, thus will always have an advantage over non-athletic sims in a fight if fully trained.
A genius sim should be able to invent things no other sim can, which would require that skill level of 11 and 12 in logic, rocket building and such.

And as a counterbalance, I'd also want to see traits giving sims a penalty, like being able to not advance a skill past level 8 if their trait obviously would make them worse at that particular skill. It could possibly stack even, lowering their max further if you give them all the negative traits.
Lazy would give that penalty to a lot of skills, but not all. Won't affect fishing for example.
Clumsy also would only give the penalty to anything where it applies, there would be some overlap.

Hot headed sims should get unique ways to respond to their own failure, which might involve destruction of whatever it is they where working on. I don't think they'd need a penalty for the wellness skill since unlike clumsy or lazy, it's not a constant thing. For the hothead, it only comes to the surface when something angers them.

And less directly, these penalties could also play nicely into careers making sims with specific traits logically unqualified for some of the final promotions in specific fields. They could still get a pretty good job and make lots of money, making money is easy in the sims 4 after all. All challenge is gone.
And this could bring some of that back.




8 Replies

  • Either that or have “secondary” skills that aren’t influenced by relevant traits advance at a much slower rate, with a skill cap of 5 (half the maximum).
  • I love the way TS3 did skills. Extra bonuses even when maxed out
  • I have the opposite view: It should be impossible to learn above a certain number of points in some skills if you have certain traits. A Loner should not be able to go over 3 in Comedy or mischief for example.
  • Indeed, I said some should give a penalty. I wouldn't mind it being as severe as only a few points possible. But they certainly need to revise the whole system.
  • I just wish we had more control over what skills they learn or autonomy would just be better at it, they learn so much without even aiming to and it's just too easy to max skills.

    "Beardedgeek;c-17712736" wrote:
    I have the opposite view: It should be impossible to learn above a certain number of points in some skills if you have certain traits. A Loner should not be able to go over 3 in Comedy or mischief for example.


    what? you think loners can't be funny? ;)
    jk, I get what you mean.

  • What bugs me the most is that Skills start at level 1 rather than 0 in Sims 3 and IIRC 2, but yea more skills that go up to 15 or so like Vampire Knowledge would be a great idea. Painting, programming, the musician skills and the magic skill would be good candidates

    And I agree with @Beardedgeek that traits should affect how high and how fast you can progress in skills
  • I think it would be amazing if we could “tag” a few skills in CAS and have those skills build at a much higher rate - also influenced by traits, of course. Like in the old Fallout games.

    Basically they need to scrap the whole skills system and start over.
  • Seeing how the list can get so very long with skills, it might be good if they divide it in sub divisions in sims 5 though sims 4 could get it in an update.

    Would require some thought in how to categorise them all best though and how many categories would be needed to truly cover everything in a fitting way.

    This would also allow sims to be better at one of these categories through their traits or at a specific one.

    Could also be neat if on top of traits determining the modifier, if you could pick one skill your sim is talented at, and one they are bad at.
    The talented skill would allow you to let a sim ignore any penalties from traits so offers a work around, and could give a stronger boost in skill gain of that particular skill than any trait does.
    But the skill they are bad at, which must be chosen for every sim, is something they can't learn at all.

    And that system could also play into rewards, wishing wells and other special objects which could curse a sim to be bad at everything or more than one skill, or be talented at more than one skill or everything.

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