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5 years ago
A lot of the likes and dislikes that are missing were things that were being passed off as personality traits before. there are traits for liking dogs or crafting things that likely affect your sim in a way similar to how likes or dislikes do. They are also probably trying to decide a system for choosing what becomes a like/dislike still, because I imagine that the options would already be overwhelming to scroll through for someone with all the packs if every skill was there. Not to mention future ones.
They'll probably end up splitting the activities into smaller sections as they add more options.
They'll probably end up splitting the activities into smaller sections as they add more options.
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