Forum Discussion
4 years ago
"GlacierSnow;c-17898085" wrote:
The likes/dislikes system has so much potential. I really hope that the developers continue to add to it. I've been wanting a method for fine-tuning individual sim's autonomous behavior for a long time.
What I'd like to see added:
All the currently missing skills:
archaeology
charisma
gourmet cooking
fabrication (think this includes the candle making? I don't currently have EL)
flower arranging
herbalism
juice fizzing
knitting
logic
parenting
pet training
Selvadoradian culture
vampire lore
veterinarian
Even if not all of these make sense to the developers, I'm sure that simmers will find a use of for them.
I'd like to see some of the skills that are listed split up into different activity preferences:
Fitness split into: Running (jogging and treadmill), swimming, martial arts (boxing and martial arts), weight lifting, and sports (basketball and soccer)
Wellness split into: Meditation, yoga, and pampering (massage and soaks)
This would allow players to create sims that focus on a particular aspect of those more generalized skills. For example, I'd like to be able to create a sim that loves swimming but doesn't like playing basketball.
I'd like to see non-skill activities added:
reading
hiking
cleaning
foosball
horseshoes
ping-pong
camping (using tent)
darts
figure skating
roller skating
drinking bar drinks
playing in the snow (snowpals, snow angels, snowball fights)
playing in the sand (beach-combing and sand sculptures)
sunbathing
etc. (there are a lot more I'm probably missing in this list)
Because I want a way of customizing individual sims' autonomy regarding these activities even though they have no skill associated with them, or the skill is hidden.
I definitely want kids' activities added:
playing with dollhouse
playing with toys
playing Void Critters
playing on playground equipment (jungle gyms, monkey bars, swings)
Because currently, kids just have a reduced list of adult activities and none of the kid-specific activities.
I'd like to see special skill/levels systems added:
vampire powers
magic
fame
This would enhance storytelling about vampires, spellcasters and celebrities who have specific feelings about what they are (they like it or they don't like it). For example, I have a vampire who (in my head-cannon) hates being a vampire. It would be cool if I could set him to dislike vampire powers so he'd get a bad moodlet from using them.
Also, it would be great if setting vampire powers, magic or fame as "likes" would cause that sim to autonomously use vampire powers, magic or do fame building actions, and "dislike" would prevent them from doing those things autonomously. I think a lot of simmers would really like to be able to have this kind of behavior customization with vampires, spellcasters and celebrities.
I'd also like to be able to set likes and dislikes for sims' reactions to the occult types:
ghosts
vampires
aliens
spellcasters
mermaids
plant sims
This would allow for more interesting storytelling if some sims, for example, dislike vampires and avoid them, while other sims get excited to meet them and want to interact with them.
I think it would be nice to have all the types of socializing be something that could be set to like/dislike as well:
friendly
funny
mischievous
romantic
mean
We already have "mischief" and "comedy" as like/dislike options because they are associated with skills, but I'd like to see them included in a specifically social interaction form (for better customization, for example a sim who dislikes doing comedy routines but likes being funny with friends). And I'd like the other missing social interaction types (friendly, romantic and mean) to be things sims can like or dislike.
And I would like these broad categories added to the likes and dislikes system:
movie genre
weather
food and beverages
I know that some of these can be set through gameplay, but I'd like the option to do it in CAS as well.
In general, I am really happy with the likes/dislikes system (though I did add Bienchen's mod to stop all the pop-ups). And I would really like to see more added to it, as long as choosing "like" or "dislike" continues to affect the sim's autonomous behavior.
Preach. Exactly.
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