Forum Discussion
4 years ago
I'm also extremely excited, as since TS2 my main day to day playstyle has been wants/fears based. I still used whims even though they were honestly terrible and I had to cycle through them until I landed on one that made sense for my sim. So even if the wants and fears aren't as good as previous gens, it'll still (hopefully, but it's a low bar) be better than whims, which haven't been updated in years.
I'm not sure how I feel about the way they've implemented fears specifically, with them being in the traits panel. So I'm looking forward for trying them out myself, since it doesn't seem like many early access videos are focusing on them at all. I just REALLY hope there's some sort of negative consequence outside of, like, a temporary moodlet that affects the sim if a fear is met. I need longer term consequences.
I kind of wish they would bring back the aspiration bar from TS2, or the cumulative mood meter from TS3. In TS2, your sim's needs could be met, but if they were experiencing lots of fears or not experiencing wants, it would drop until your sim had a breakdown. In TS3, the mood meter was more affected by needs than the aspiration bar, but moodlets also had an impact on it, where it would add up to a cumulative overall mood.
I think TS3's system would work well for TS4, since currently, all the moodlets happen at once which leads to them flip flopping constantly and makes for some pretty emotionally unstable sims. But if they were to be totaled up into a single overall mood level, I think it would make for a much more consistent emotional state for our sims. Especially since currently only positive moodlets stack, while negative ones don't (apparently, from what I've read and noticed personally). I only started playing TS3 within the last few years, but when I noticed how the mood meter worked my first thought was "this would be a great way to solve TS4's moodlet problem".
I'm not sure how I feel about the way they've implemented fears specifically, with them being in the traits panel. So I'm looking forward for trying them out myself, since it doesn't seem like many early access videos are focusing on them at all. I just REALLY hope there's some sort of negative consequence outside of, like, a temporary moodlet that affects the sim if a fear is met. I need longer term consequences.
I kind of wish they would bring back the aspiration bar from TS2, or the cumulative mood meter from TS3. In TS2, your sim's needs could be met, but if they were experiencing lots of fears or not experiencing wants, it would drop until your sim had a breakdown. In TS3, the mood meter was more affected by needs than the aspiration bar, but moodlets also had an impact on it, where it would add up to a cumulative overall mood.
I think TS3's system would work well for TS4, since currently, all the moodlets happen at once which leads to them flip flopping constantly and makes for some pretty emotionally unstable sims. But if they were to be totaled up into a single overall mood level, I think it would make for a much more consistent emotional state for our sims. Especially since currently only positive moodlets stack, while negative ones don't (apparently, from what I've read and noticed personally). I only started playing TS3 within the last few years, but when I noticed how the mood meter worked my first thought was "this would be a great way to solve TS4's moodlet problem".
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