8 years ago
So what happens to those themes that didn't win... ?
Hey Simmers! After a flurry of voting, we now know that eco living won and will be the theme that this pack centers around. But what about the four other Stuff Pack themes you were presented with... what happens to them?
Well, when we started putting this plan together to create a stuff pack with the community, we knew we'd need ideas that fit some of your most popular requests, as well as themes that we could reasonably develop within a stuff pack. When we typically start work on a new stuff pack, we hold a theme brainstorm that includes members of various disciplines... usually it's a combination of design, production, art, and marketing. From that brainstorm we'll usually select two themes and develop those ideas further. That's what you saw in the theme vote. For this project we wanted to capture more of the ideas that you've requested, so we worked on extra themes so that you'd have a range of options to vote on.
I'll let you in on a little development quirk we've faced. While the voting periods on this stuff pack take a full business week, internally these would be decisions we'd make in a day. Because we're developing this pack with help from all of you, we have to account for the extra time it takes to allow people to vote and gather their feedback. That doesn't mean that our development milestones can be adjusted to add in that extra time though. With a studio this large, and with so many moving parts, it's important that we stick to our schedule so as to not cause ripple effects on other development efforts. Keeping that in mind, we planned ahead and started to work on preparing art style choices for multiple themes, as we didn't yet know which one would win. Normally we would not start this work until our theme selection was locked. This allowed us to get ahead of schedule, and will make it possible to start the vote on the pack's Art Style this coming Monday, April 10th.
All five options that you voted on were themes that the stuff pack team would be happy to create. Having some initial concept art in place for them has only inspired us further as to the possibilities they offer. With the result of the theme vote though, concept work on the four themes that didn't win has stopped. Thankfully none of the work that was already done will go to waste. We'll file these ideas and pieces of art away for the future. Some of them may get made into a Stuff Pack eventually, some could be incorporated into a Game or Expansion pack, and some may simply catch our eye as an object or piece of clothing we want to create someday. I can't specifically tell you what will become of them, because we ourselves don't know yet.
Maybe the themes that didn't win this time have inspired you as well. If you'd like to continue sharing the possibilities they could offer, I'd ask you to discuss them further on the Ideas Corner section of these forums. Even though this Stuff Pack we're building together is now locked into the eco living theme, we always value your feedback regarding the things that you want to see in The Sims!
Well, when we started putting this plan together to create a stuff pack with the community, we knew we'd need ideas that fit some of your most popular requests, as well as themes that we could reasonably develop within a stuff pack. When we typically start work on a new stuff pack, we hold a theme brainstorm that includes members of various disciplines... usually it's a combination of design, production, art, and marketing. From that brainstorm we'll usually select two themes and develop those ideas further. That's what you saw in the theme vote. For this project we wanted to capture more of the ideas that you've requested, so we worked on extra themes so that you'd have a range of options to vote on.
I'll let you in on a little development quirk we've faced. While the voting periods on this stuff pack take a full business week, internally these would be decisions we'd make in a day. Because we're developing this pack with help from all of you, we have to account for the extra time it takes to allow people to vote and gather their feedback. That doesn't mean that our development milestones can be adjusted to add in that extra time though. With a studio this large, and with so many moving parts, it's important that we stick to our schedule so as to not cause ripple effects on other development efforts. Keeping that in mind, we planned ahead and started to work on preparing art style choices for multiple themes, as we didn't yet know which one would win. Normally we would not start this work until our theme selection was locked. This allowed us to get ahead of schedule, and will make it possible to start the vote on the pack's Art Style this coming Monday, April 10th.
All five options that you voted on were themes that the stuff pack team would be happy to create. Having some initial concept art in place for them has only inspired us further as to the possibilities they offer. With the result of the theme vote though, concept work on the four themes that didn't win has stopped. Thankfully none of the work that was already done will go to waste. We'll file these ideas and pieces of art away for the future. Some of them may get made into a Stuff Pack eventually, some could be incorporated into a Game or Expansion pack, and some may simply catch our eye as an object or piece of clothing we want to create someday. I can't specifically tell you what will become of them, because we ourselves don't know yet.
Maybe the themes that didn't win this time have inspired you as well. If you'd like to continue sharing the possibilities they could offer, I'd ask you to discuss them further on the Ideas Corner section of these forums. Even though this Stuff Pack we're building together is now locked into the eco living theme, we always value your feedback regarding the things that you want to see in The Sims!