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filipomel
7 years agoNew Spectator
"hmae123;c-16370373" wrote:"LiELF;c-16370207" wrote:"filipomel;c-16369609" wrote:
I feel like if they advertised this new stuff pack as a stand alone stuff pack with *bonus content* for pets then things wouldn't have gotten so heated. If Simguru Graham is being honest when he says the pet items are on top of the normal amount of items, then that means we're getting a lot more than normal, and of course you'd need Cats and Dogs to take advantage of those extra items.
I have to disagree because that "bonus content" would still be gated behind a $10 stuff pack, and people would still feel it should be patched in, due to the low amount of pet objects in the Expansion.
Im actually very suprised so many feel Cats and Dogs was lacking in items. I actually found this pack to be really fleshed out. I’ve been let down by other packs feeling like they were limited, but this one is quite full.
It’s funny because pets was the one pack I was least excited about and it’s become my favorite one yet. I love all the things you can do and how your pet can be trained once it ages. I like how there is different pet toys and stuff of different sizes to fit your house. I like that the pets can runaway and come home again. And the food and fish stand in the bay was a great touch. My
Sims love them some lobster rolls! So many things still to explore here. I can’t say it wasn’t worth the money or was lacking anything. So I think it’s super cool that we’re getting even more items for our cats and dogs, while getting a new pet type, plus a new sickness and death (that’s gonna be a blast for certain deviant players like myself)
I too also believe Cats and Dogs to be one of the fuller Expansions. I mean all of the new features in that pack go into so much depth with one another, the cats and dogs themselves add certain benefits/challenges to your household and depending on their traits the benefits/challenges will be different, for example loyal dogs give more aspiration points than dogs without the trait when you select the interaction 'Feel the Love," the vet ties in so well with the pets themselves in the sense that your pets actually get ill and need to be taken care of (that's in addition to being able to run your own vet), and the new world ties in so well with the pets and the interactivity the pets have in the new world, cats and dogs can explore bushes, dig through fish piles, dig up holes, chase birds, cats can climb around everywhere. Almost every single feature has an incredible amount of depth to it and that's exactly what I want from an Expansion. I don't care how much content there is in a pack, content is nothing if there is a lack of depth, and Cats and Dogs has a lot of depth. Yet people still complain that Cats and Dogs is 'lacking' just because there are only two pet beds (when in reality any surface that a cat or dog can lay upon is their bed) or that there aren't enough pet objects, when there's actually a whole bunch, all the cat condos, the various amount of food bowls, the various amounts of litter boxes some of which have different functionality, the obstacle course equipment, "but there's only two toys, the ball and the cat wand," but functionally the ball is almost the same as pet toys from previous games, dogs can chew on the ball, cats can pounce on the ball, dogs can pick up the ball, bring it to your sim and beg to play fetch, what more does a pet need from a toy? Anyways done with my rant, if anything the new My First Pet Stuff Pack gets me excited for the future because it essentially confirms that Cats and Dogs can be further expanded in future packs, a first for the series, that means with future packs they can possibly add new toys, gameplay or interactions involving pets, all this beyond the base foundation of pets (the foundation in my opinion being quite solid as I've already explained), this means by the end of the series Cats and Dogs will be the most expanded pets pack out of the entire series, which gets me super pumped.
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