I have lost count of how many 'packs' TS4 has now, over forty? (40). How many does this game need before people feel it's 'complete'? TS2 had a handful of EPs (8) and still the most loved with only a handful of stuff packs that were not all purchased depending on taste of players. TS3 had eleven EPs and nine or so stuff packs equaling twenty packs in total. Plus, there was the store with worlds and sets and other things. Maxis never intended someone buy it all. Or did they? TS4 is a shameless DLC game boasting of over forty packs and still all of it could have been handled in a handful of actual EPs and not GPs sold under the guise of EPs and a few added worlds.
Unfortunately what most long time players know is this, most of everything and a lot not even in TS4, yet, after seven years, was almost all possible in TS2 and for sure was possible in TS3 without having to buy over forty packs to get it.
And to answer the person who said I was hungry for TS5, not really, I look forward to what they might do, but probably won't ever touch the Multiplayer if that is what it turns out to be. I'm talking about the overwhelming amount of changes especially of features people liked in 2014, and or the mess it has become and still base game features we expect from Maxis since they should know what we mean when we say improve the Sim, not the fluff, and fix the broken packs, or features before releasing a pack by now. Seven years later.
A good example of too much in TS4 is how many ways and how many times do players pay for the same emotions and or mood emitters and or ways to use the pc, the easel and or work out? Repeating the same set of gameplay features over and over is redundant no matter how many times you slap a new name on it and say it's new. Your Sim already had ways to get moodlets and emotions in the base game in 2014. There was never any need to add 40 packs to repeat any of that.