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7 years ago
"Sigzy05;c-16814614" wrote:"Cinebar;c-16814610" wrote:"Sigzy05;c-16814604" wrote:"Cinebar;d-950062" wrote:
I have an idea of why this can't include traits. For instance any Sim can gain charisma by telling a joke, or gaining a skill or some skill points just by talking in some manner. Though they could make a chemistry system based on traits or skills or emotions, (at least one included along with other things) it would be hard to keep one Sim from liking another if every Sim is gaining skills just by talking or cooking or whatever. It always bugged me when TS4 Sims would gain a skill by doing nothing, as soon as you added them to the game, bam! they had gained something just by telling a joke or whatever, and would auto do a mean interaction etc. If they built an attraction system on traits, most Sims would be attracted to most Sims.
Let's face it, there aren't that many traits to choose in TS4. Not even the buyable ones. We would have most of our Sims liking most Sims in the game and not much of a way to narrow it down.
Because emotions, traits and skills all overlap too much (and a huge complaint by many) and though they could build an attraction system using these things, it would mean most of our Sims would love anyone they came into contact with. Think on it.
Turn ons and turn offs are completely separate from traits and are included in the chemistry of sims. Like hair color, lifestate, body fat/muscle, career, skill level etc. So your argument really doesn't make much sense.
Sure it does, because this game doesn't even have likes and dislikes does it, and what makes you think they would add those features to the atraction system? maybe not. It was based on the argument that traits and their buffs overlap too much with the buffs of the emotions which would make things more redundant. Of course they could make a more complex system but I doubt it.
I wouldn't possibly want a chemistry system if it didn't include turn ons and offs, I wouldn't even buy the expansion/game pack. What's the point of adding a new system if it's worse than previous versions and has less detail?
That's not what's currently happening. I know retail/restaurant systems have their problems and are not a great example but fame, vampirism, clubs and character values are. I'm sure they would put effort into a chemistry/love system.
O.K. but let's say one of the turn ons is insane trait. Do you realize more than half the homeless have the insane trait? They would have to do some fancy footwork to clean all that up.
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