Forum Discussion
SimmerGeorge
5 years agoSeasoned Ace
"DaWaterRat;c-17506778" wrote:
So no, waving a wand at a broken thing and repairing it is not, to me, the same as a sim producing a screwdriver out of hammerspace and tinkering with an item until it's fixed. One takes 2 minutes, the other 10. One the sim has to be at the item to repair, the other - with the right perks - the spellcaster can be on the other side of a different floor of the house.
Same result, significantly different ways to get there. I'm sorry, that doesn't count as "recycled" to me.
I understand that the spells aren't repeats of what was before, and I do get that for some that's disappointing. But I really think people focus too much on the flashy "dangerous" spells (that admittedly aren't that dangerous) and not on the ones that are actually useful.
Edit - and while I'm thinking about it, that some of the spells duplicate things that are in the Scientist career is actually a kinda hollow argument, because it presumes that the player has Get to Work and has access to the Scientist Career (or Spa day and the Wellness skill for teleportation). New Simmers may not buy packs "in order" and not everyone chooses to get all the packs. So I really find the idea that there should only be one way to get to do certain things that comes with only one pack... rings a bit gatekeeper-ish.
@DaWaterRat So, to explain this once and for all
Sims 4: Magic pack recycles ideas/animations/events from previous packs and the base game to make magic. ex. Spells are sims catching on fire, repairing electronics, cloning. All things we had seen before in the game.
Sims 1,2,3: Magic packs comes with things we've seen before BUT includes new ideas that make room for new animations and even objects ex. bees "from the bee spell", golden objects "from the Mida's touch spell" and so on. So includes things we hadn't seen in any expansion pack or the base game.
In conclusion, there was more work put into the expansion packs and ended up being well recieved because they added new exciting things we could never do in the game before.
Less amount of work put in The Sims 4 RoM and it comes with stuff that in a way or another didn't need a lot of time or creativity to be developed and many people ended up not liking the pack as much. (because of several other reasons but also because of this one)