Forum Discussion
- catloverplayerSeasoned AceNext week is the first full week of April so we might get the Next Roadmap Next Week or the following week.
- manicobsessive1Seasoned NewcomerI'm very much looking forward to the new roadmap! I love how they seem to be themed too to give you little hints at what's to come.
- Life By You is on its way and are about to knock on the door, so EA better come up with someone to keep their customers interest
"Future;c-18250014" wrote:
Based on prior knowledge, they like to drop a GP or EP around June or July. So... I expect that at the least. No clue what theme though.
Lately they have been dropping huge expansion in July ( but it looks like they want to return to spring-autumn system) but game packs are usually Mayish-Junish- TTNcreatesRising NoviceI'm hoping for a game pack in May. Fingers crossed for Castaway!
- JomilejNew Scout
"Peral;c-18249999" wrote:
Life By You is on its way and are about to knock on the door, so EA better come up with someone to keep their customers interest
Not that many people are excited for Life by You...it's either Paralives or Project Renee, Life by You is ugly, they call their characters "your humans", they expect us to code everything and not everyone will enjoy it smoothly because the specs are really demanding. - JomilejNew Scout
"lunnarila;c-18250038" wrote:
"Future;c-18250014" wrote:
Based on prior knowledge, they like to drop a GP or EP around June or July. So... I expect that at the least. No clue what theme though.
Lately they have been dropping huge expansion in July ( but it looks like they want to return to spring-autumn system) but game packs are usually Mayish-Junish
I honestly think Horses can fit in a much bigger pack than just a game pack like some people speculate. They can be integrated in so many themes (sports, hobbies, royal lifestyle, ranch, haciendas, etc...) - I just hope we can still get more harvestables and crafting activities in the game. With the exception of werewolves, the last few packs seem to have given up on incorporating collectibles into the world itself, and even those were tied to the lore and didn't really serve much purpose beyond that (also the moonpetal is a gorgeous piece of decor, but why, oh why, can't you replant it???). Snowy Escape had the vending machines, but we've seen so few new fishing spots, dig sites, rocks, etc. Cottage Living was probably the last crafting intensive pack with all the new recipes, but I was a little disappointed that canning wasn't a separate skill.
My biggest fear is that we've lost our chance to get nectar making in TS4 now that we already have juice fizzing, a Mediterranean-inspired world (can you imagine how much nectar making would have boosted MWS popularity?), and farms. - I think horses are coming next either as a GP or a EP and then maybe either bands or fairies. There probably will be patch updates, maybe some kits and hopefully a roadmap for the second quarter in April.
- wildirishbansheeRising Novice
"TartosanVigneron;c-18252828" wrote:
I just hope we can still get more harvestables and crafting activities in the game. With the exception of werewolves, the last few packs seem to have given up on incorporating collectibles into the world itself, and even those were tied to the lore and didn't really serve much purpose beyond that (also the moonpetal is a gorgeous piece of decor, but why, oh why, can't you replant it???). Snowy Escape had the vending machines, but we've seen so few new fishing spots, dig sites, rocks, etc. Cottage Living was probably the last crafting intensive pack with all the new recipes, but I was a little disappointed that canning wasn't a separate skill.
My biggest fear is that we've lost our chance to get nectar making in TS4 now that we already have juice fizzing, a Mediterranean-inspired world (can you imagine how much nectar making would have boosted MWS popularity?), and farms.
I would really love more collectibles, and I agree, they seem rather sparse lately. Canning would be an awesome skill, and I would love nectar making as well! Candle making should have been a separate skill too, with soap making or something.
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