"SheriGR;c-16760209" wrote:
"IceyJ;c-16760050" wrote:
Locks have been buggy for a while. I've noticed that if I lock it for everyone but my sim, it works fine. But once I add additions like 'Except for employees,' it breaks. Suddenly, everyone walks through the gate/door like it's not even locked.
Good to know, @IceyJ ...I will keep that in mind. Unfortunately in this case I had the outer room set to lock for everyone but this sim, and the gate around the Cow Plant is locked to everyone. So weird. It used to work for me before (when I had Cow Plants in the 'big city'. The other locks work in the house (I have certain doors and locks set to be locked for dogs). Go figure. Anyway, I think that Cow Plant is going to live in their inventory until he needs him for a grant or goal... and then I can remove the gate until it's feeding time for the 'handler' to handle. :/
It's in Newcrest. Anyone have the issue in Newcrest?
My locks work fine (though I did have an issue with a nanny who couldn't get in, even though the door was enabled for employees).
As for the cowplant, I agree that it's become very demanding. I'd feed it when my Sim did the rest of the gardening in the morning, and by evening, it would be offering cake. (I also have an evil whim to put a cowplant in a public park, but sadly, I couldn't transfer it out of the household inventory when I edited the park.)