Queuing actions doesn't always work. i've seen in some instances for no reason at all the queued actions just disappear and i have to put them back in place. This game does have a tendency to always say "yes" when you mean "no". it's like this game has a major malfunction built into it at times.
When does No mean yes? and when should no mean no? after the next 6 trillionth time before the software recognises i don't want that action taken?
Just some venting over such a convoluted design.