Simmerville
5 years agoSeasoned Ace
Strangerville - with or without mystery solved
I'm planning Strangerville as my next addition, but I'm not quite sure how to implement the quirks of the pack with my realistc main game. I played the same save since 2014, so I will not have a separate save for anything Strangerville stuff. The hoos seems tto match perfectly with my story, and I also want the Military career and the spy devices etc. It's just the infected sims' behavior and other stuff that I may not yet be aware of, that I need input on how to deal with.
Did you solve the mystery in your game? If solving iit, will then everything Strange be gone for ever?
Did you choose not to solve the mystery, and if so, did all strange behavior stay?
I understand that the infection comes from certain interactions. Will my not active sims perform those interactions, or will the game randomly make some of my sims infected? Or, will I to some extent be allowed to limit the infections if I avoid those triggers, and kinda ignore the mother mystery?
I guess there are several ways to deal with this all, please share your way.
Did you solve the mystery in your game? If solving iit, will then everything Strange be gone for ever?
Did you choose not to solve the mystery, and if so, did all strange behavior stay?
I understand that the infection comes from certain interactions. Will my not active sims perform those interactions, or will the game randomly make some of my sims infected? Or, will I to some extent be allowed to limit the infections if I avoid those triggers, and kinda ignore the mother mystery?
I guess there are several ways to deal with this all, please share your way.