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simsimsere
5 years agoRising Adventurer
"GrumpyGlowfish;c-17383639" wrote:"Simmerville;c-17383619" wrote:
>>The infection itself is a moodlet that occasionally pops up, making your sim look and walk weird and keeping all their needs filled until it wears off.
How often do they behave weirdly? Is it just an hour per day or more?
I can't say for sure, I've only played one infected sim once upon a time, and my memory is a little hazy. But I think the moodlet didn't last that long, just a few hours or so, and it came up randomly, like the occasional moodlets from emotional traits.I don't mind seeing random military persoonal or conspiracy theorists in other worlds. It's not like I will pretend the mother mystery does not exist, I just want to be able to plat active households in Strangerville, without all their lives base on the mystery.
Then I suggest you either don't touch the mystery at all, or play through the entire thing once and then set the strangeness to whatever level you feel comfortable with. It only becomes really bothersome at maximum strangeness, when the entire world is littered with enormous strange plants, almost every NPC is a zombie, the sky is perpetually covered by colourful clouds that don't allow for any normal weather, and your bathroom equipment occasionally gets infested with vines that have to be cleaned up. In the end it's all a matter of personal taste; since sims can't live in the Magic Realm, I tend to use StrangerVille at maximum strangeness as a surrogate Magic Realm for sims who embrace the paranormal.
I'm liking this idea! Haven't really come up with a way to use Strangerville yet. I only have one sim living there...
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