Forum Discussion

Simmerville's avatar
Simmerville
Seasoned Ace
5 years ago

Strangerville - with or without mystery solved

I'm planning Strangerville as my next addition, but I'm not quite sure how to implement the quirks of the pack with my realistc main game. I played the same save since 2014, so I will not have a separate save for anything Strangerville stuff. The hoos seems tto match perfectly with my story, and I also want the Military career and the spy devices etc. It's just the infected sims' behavior and other stuff that I may not yet be aware of, that I need input on how to deal with.

Did you solve the mystery in your game? If solving iit, will then everything Strange be gone for ever?

Did you choose not to solve the mystery, and if so, did all strange behavior stay?

I understand that the infection comes from certain interactions. Will my not active sims perform those interactions, or will the game randomly make some of my sims infected? Or, will I to some extent be allowed to limit the infections if I avoid those triggers, and kinda ignore the mother mystery?

I guess there are several ways to deal with this all, please share your way.

24 Replies

  • Has anyone solved the mystery and then restarted it with the infection rate set to high? Does it make it harder or longer to solve it on this setting? Or there are just more infected townies running around at night?
  • > @Elliandre said:
    > Has anyone solved the mystery and then restarted it with the infection rate set to high? Does it make it harder or longer to solve it on this setting? Or there are just more infected townies running around at night?


    I've solved the mystery and planned to restart it once my heroine sim graduated from Foxbury and join Sims-in-Black career branch. Hopefully I would remember to post my answer here.
  • Peapod79's avatar
    Peapod79
    New Spectator
    5 years ago
    "Elliandre;c-17391190" wrote:
    Has anyone solved the mystery and then restarted it with the infection rate set to high? Does it make it harder or longer to solve it on this setting? Or there are just more infected townies running around at night?


    It doesn't make it longer or harder. It just affects the weather and how many infected are running about.
  • "Karababy52;c-17384363" wrote:
    I've played through and solved the mystery in Strangerville, had Sims living in Strangerville that didn't solve the mystery, played a single infected Sim (I had her eat Strange fruit from debug mode) in Sulani and an entire household full of infected + erratic Sims for the Asylum Challenge.

    An infected Sim will only be possessed from Midnight to 4 a.m. Their needs will all fill up to green when going into possession mode and start to deteriorate as normal after it wears off.

    You should also know that in addition to putting Strange fruit in your refrigerator, Welcome Wagon infected Sims will also put Strange fruit in any empty garden pots/planters. As noted the Sims in Black will visit immediately after they've left and confiscate your refrigerator. You'll get compensated for it though. They'll take any Strange fruit seeds in garden pots/planters too, but only the seeds. I'd just avoid the Welcome Wagon as suggested.

    As mentioned, you can see infected NPCs at CL Festivals if you have that pack. Not sure if you'll see them anywhere else though, but I haven't.

    One last thing I'd like to add. After my Hero had solved the mystery, everything was back to normal in his neighborhood, the town part, all the plants were gone, no infected Sims, the crater didn't have a glow above/around it, no jets flying over it night and day, etc.

    BUT, I still had some of the pod plants in the more expensive neighborhood up on the hill. I believe it's because my Sim had never visited that neighborhood until after the mystery was solved. I'm guessing your Sim needs to visit all areas in Strangerville to 'activate' them so the pod plants will disappear when the mystery is solved. Could be just a glitch with my save game though. I don't know. But thought I'd mention it.


    I've never had the thing with the welcome wagon. I'm kind of disappointed now.

    I'm pretty sure the time is 1am to 4pm, not midnight. I played an alien family for a while that was totally on Team Weird Plants. The automatic filling of their needs every time was very convenient. ^_^

    @Simmerville If you just want to solve the mystery as quickly as possible, there are a few shortcuts here and there you can take. For example, your first step is collect evidence, but if you find the USB Device and your Sim has level 10 Programming, they can hack it and jump ahead to the next step. The gallery also has rooms of items you can download to advance the plot if you don't feel like doing all the hunting yourself.