Forum Discussion

Beardedgeek72's avatar
Beardedgeek72
New Spectator
6 years ago

Strangerville: Too repetitive.

SO, actually doing this because i found a way to sort of fit it into my story.
However, I did the mistake of giving Lena and Lucy the "Solve The Mystery" aspiration and god it is boring and repetitive.

I'm pretty sure I will just cheat thru the aspiration when I start playing again tomorrow, hunting for pieces of evidence is very VERY boring.

16 Replies

  • "Beardedgeek;c-17001216" wrote:
    I find the whole thing badly made, tbh.

    Biggest issue: Apparently the devs never considered that a player might want more than a single sim to do the quest at once. Which is kind of incredible; I have heard so many players here talking about how they will do a "Scooby doo". But you can't.

    Other issues: I am at a stage where I am to test vaccines. And I can't find a single infected in the entire town?


    I always sent my sim around the library area, i got a bunch of infected sims there.

    Also, as much as i really liked the idea of this pack and really enjoyed playing it, i wont be playing the aspiration again, i will just cheat if i want a non infected town because i really love the town in the pack.
  • The infected are around town during the night a lot... at 1am mostly.
  • That should be the tagline for the entire game. The Sims 4: Too Repetitive.

    But yes, after going around and talking to exactly one sim about the mystery, I instantly got bored. I cheated my way through by increasing the relationship between my sim and any scientist + military personal I came across and I downloaded the things I needed to collect off the gallery (thank you to the amazing simmer who put a room with a bunch of spores + a hazmat suit in the gallery).

    I'm not sure why they did the "story" like this. They made it like an actual low budget RPG, which doesn't really fit in with the sims. There's not much room to deviate and create your own story.
  • "gemjas;c-17003736" wrote:
    I'm not sure why they did the "story" like this. They made it like an actual low budget RPG, which doesn't really fit in with the sims. There's not much room to deviate and create your own story.


    My problem is that they didn't. They did too much, and too little. I don't see a point in doing this unless they had doubled down on it.
    Say, four or five different resolutions, a few of them wacky like usual in the Sims, none of them take that much coding, just skill checks, really:

    1. Fight the Mother
    2. Befriend the Mother with the help of high carisma
    3. Befriend the Mother because you're a Global Superstar and she wants your authograph.
    4. Be a top level scientist and open a portal to teleport her away.
    5. Permanently joint the Mother and spread her message of Love and Understanding thru Mind Control


    Also, a few more fail / death states:

    1. Get killed by the Mother
    2. Get arrested by the military and disappear forever in some secret prison
    3. Become permanently Infected


    Just on top of my head.

  • "Beardedgeek;c-17003877" wrote:
    "gemjas;c-17003736" wrote:
    I'm not sure why they did the "story" like this. They made it like an actual low budget RPG, which doesn't really fit in with the sims. There's not much room to deviate and create your own story.


    My problem is that they didn't. They did too much, and too little. I don't see a point in doing this unless they had doubled down on it.
    Say, four or five different resolutions, a few of them wacky like usual in the Sims, none of them take that much coding, just skill checks, really:

    1. Fight the Mother
    2. Befriend the Mother with the help of high carisma
    3. Befriend the Mother because you're a Global Superstar and she wants your authograph.
    4. Be a top level scientist and open a portal to teleport her away.
    5. Permanently joint the Mother and spread her message of Love and Understanding thru Mind Control


    Also, a few more fail / death states:

    1. Get killed by the Mother
    2. Get arrested by the military and disappear forever in some secret prison
    3. Become permanently Infected


    Just on top of my head.

    Ok I really don’t understand what you are saying all I know is you are now saying the story is to little? This is a sandbox game the story only fits if you are willing to do it and incorporate it in your story. You don’t need to solve any story in the game the game isn’t forcing you to do it. The town is unique the way it is. I have a sim doing the story but he works during the week so he can only do the stuff on the weekends.

  • I played it through a couple times first and finally the third time I played it like any other world but my main Sim and several of the locals joined the army right off the bat - and then only play the story after work if they had time and on days off, Doing it sort of like a club but using my main Sim as a guide when these Sims would go to the lab etc and do things. My main sim actually did most of the things as I never enacted them in an actual club - just played as if they were by having my Sim use the "GO with" option.

    Eventually they solved the mystery and now just go through their life climbing the ladder. I play the other 3 in my rotation now as in normal worlds. The towns people are all normal and living their lives.