Forum Discussion
LBonne24
7 years agoSeasoned Ace
(My witchy ideas from the original post)
"LSM36;c-16695760" wrote:
My thoughts on witches:
(Yup this is about to be my thought-pad. Look out Ideas Corner, you have been colonized by my imagination. ((Or at least my threads are)) )
Pretty much the same as all I've said before. I want covens for witches, And Conclaves for Wizards. OOOOOH Mages would be wonderful. Ok I'm officially inspired. Let's go to work. :D Mages Association. By the time I'm done with my ideas, all the magical sims could be a game in it of itself. Or could be in the Sims 4 first and then made into The Sims Medieval 3: Embrace the Supernatural. And added in as a similar system. With a patch on the old game that allows both the questing structure, and freeplay option. Myb freeplay option is $5 more, if you didn't already have medieval. (My concentraion of Medieval Studies for my major could really come in handy, lol.) Back to present times. Let's get witchy.
3 (Humanoid) Spell Casting Species
Witch
Wizard
Mage
(Let's add one more Druids)
Druids
Witches are the Creations of the Dragons- their element is fire
Wizards are the Creations of the Griffons- their element is air
Mages are the Creations of the Nymphs- their element is water
Druids are the Creations of the Dryads- their element is earth
Sorcerors are the Guardians of All Magic Created by the Fairies- their element is Ether/Magic/Life
(Had to add a 5th for symmetry with the previous Post. They can be mostly NPCs maybe. I'll think more on that later.)
Gonna do a breakdown of their powers next. (And just because you're aligned with one element, doesn't mean you can't gain profieciencies in others. Or that your offspring will be stuck. Remeber SeaWitches.)