Forum Discussion
Karamazov123
2 months agoSeasoned Ace
My turn to post. Pretend I posted this 2 days ago, and didn't forget to do it until now.
Legacy
- Are you interested in stories around your Sims family’s past, heritage or ancestors? Do you tell those stories yourself? Do you have written examples?
Heritage and ancestry are big parts of my gameplay. I play with occults. Lineage, family businesses and legacies are a big part of that. Another big part of making a legacy is being able to build up the world around my sims; they can have ancestry going back to other households; their great-grandma built up a community lot on her own; everyone can take part in a certain belief system I've created, which is passed down of shared as part of a culture. - How do you create those backstories? And what would you need to more easily do this? Which objects, Create A Sim, Build Buy, traits, etc. would you help to tell stories about your family’s past?
I'd love more cultural items, skills, and ways to take part in culture. My sims are usually Latin/Selvadoradian, because it's the only culture in the game where sims can not only visit it, but also take part in specific cultural elements, skill up and learn about the culture, share it with others, and fill their homes with cultural aspects. Most in-game cultures only have a couple of those, so they're usually a lot more shallow.
This also plays into occults, too. My sim is a spellcaster, so they can make potions, practice spells, maybe go to the magic realm and do nothing. I can make custom holidays for them, but there are no holiday activities made for occults. I can make a witch-y house, but the items for one are spread across multiple packs and are still very limited.
Aaaaand making it so sims aren't removed from family trees after they're culled. I HATE seeing blank spots on my family trees, and the game acting like older sims never existed. I'd accept culling if it didn't mean
Rags to Riches
- What do you enjoy most when playing the “rags to riches” community challenge? Why do you engage with it?
I do it because it's more challenging, and it makes me feel like my sims really earn the things they get when they have to scrimp and save to get them. - What were the most interesting stories you experienced within the rags to riches challenge?
Playing as a teen mom in witness protection, who had to raise a baby during the winter while also having no money. And when I played rags to riches with a child on a deserted island. - What do you feel could be better in your “rags to riches” experience? (e.g. clearer guidance, in between milestones, rewards, …)
I feel like we need MORE challenges and setbacks. The game already makes it too easy to get a load of money, and things like the Natural Living skill can trivialize the challenge. Imo, the appeal of the challenge is the struggle and how great it feels when you overcome it. You come to really appreciate your sims for overcoming things. I don't want to be constantly kicked down and make no progress, but having (optional) challenges I can work through would improve it. - Which objects, Create A Sim, Build Buy, traits, etc. would you like to have to better tell the initial “rags” or later “riches” phase? Where do you feel it is lacking the most?
I'd love more cheap, shabby and falling-apart-y b/b, like what we got with Werewolves. Eclectic items that are of poor quality and don't really go with anything. Items you use because you HAVE to, not because you want to.
As for traits, I'd love to see the current traits updated in relation to having no money. Like bookworms being upset that they don't have any bookshelves or a computer; Geeks worrying that they don't have enough money to buy video game consoles; Family Oriented Sims with kids stressing over not being able to provide for their family; Ambitious sims struggle hard during the early game, but can reflect on how far they've come and be happy.