Forum Discussion
SilentK008
6 years agoSeasoned Newcomer
Hmm....
In a way I like it, that you can play a sim who supports themselves strolling on the beach selling pretty seashells or having a cute garden. At the same time I was really irritated when I got all the simoleons I needed for Uni when looking for seashells. One rare Eye of Sulani and a few lesser ones. I don't know how to balance it.
You should still be able to have a good house on a fun decorated lot even if you did not grind the game-given careers. Earlier I felt that my sims had too much money so I kept them on the lower levels of each career. However, you should not be locked into playing a game-given careers if you only want to play sims running around the world and really think it is plum to play the 9-5 grind. Yet again, I don't know how to balance it.
I usually make little rules and restrictions for myself to make the game suit me. Like modding the bills to be higher and putting a food-kiosk at each public venue. When my sims go to a public lot like a park, gym or library they have to pay for some service sims. Maybe a bartender, a food-vendor or perhaps a guitar player. It is "taxes" for my little sims and a money-sink for me with fun gameplay added.
I'm used to making little stories about things happening to my sims so I don't remember being bothered about having more freetime. That is usually when I make a personal challenge for my sims, usually in the way of building. Hm... if it was my little sim I would probably make it a challenge to build a library that was perfect for my sims. Build a little, go there and visit a few times to get a feeling for the layout and see if works ingame and slowly getting it perfect.
I wish we could raise or lower the bills and paychecks in the settings
Hm... I think I will just mod the bills to be higher. That will give my sims an incentive to get higher-paying jobs. It should also mean that the bits and bobs that I find around the map would be less worth in comparison to my sims paycheck so the job feels more relevant. If could you hike both bills and salaries up a bit in options then those who wishes the jobs to be more important could do so. Then the players who wants to play a sim who supports themselves by living in the woods selling pretty butterflies you can do so too.
In a way I like it, that you can play a sim who supports themselves strolling on the beach selling pretty seashells or having a cute garden. At the same time I was really irritated when I got all the simoleons I needed for Uni when looking for seashells. One rare Eye of Sulani and a few lesser ones. I don't know how to balance it.
You should still be able to have a good house on a fun decorated lot even if you did not grind the game-given careers. Earlier I felt that my sims had too much money so I kept them on the lower levels of each career. However, you should not be locked into playing a game-given careers if you only want to play sims running around the world and really think it is plum to play the 9-5 grind. Yet again, I don't know how to balance it.
I usually make little rules and restrictions for myself to make the game suit me. Like modding the bills to be higher and putting a food-kiosk at each public venue. When my sims go to a public lot like a park, gym or library they have to pay for some service sims. Maybe a bartender, a food-vendor or perhaps a guitar player. It is "taxes" for my little sims and a money-sink for me with fun gameplay added.
I'm used to making little stories about things happening to my sims so I don't remember being bothered about having more freetime. That is usually when I make a personal challenge for my sims, usually in the way of building. Hm... if it was my little sim I would probably make it a challenge to build a library that was perfect for my sims. Build a little, go there and visit a few times to get a feeling for the layout and see if works ingame and slowly getting it perfect.
I wish we could raise or lower the bills and paychecks in the settings
Hm... I think I will just mod the bills to be higher. That will give my sims an incentive to get higher-paying jobs. It should also mean that the bits and bobs that I find around the map would be less worth in comparison to my sims paycheck so the job feels more relevant. If could you hike both bills and salaries up a bit in options then those who wishes the jobs to be more important could do so. Then the players who wants to play a sim who supports themselves by living in the woods selling pretty butterflies you can do so too.
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