I want to hear what story ideas y’all have for the upcoming pack because I feel like I play too safe and get bored easy. I do have two that I want to play through. One is seducing Greg and having his babies and them be the pariahs of the town. The second is creating a sweet female for the hippy dippy pack and a hot headed brute for the wild pack. I want to have a star cross lover thing going between them two and his goal is to overthrow Ruby and take over the pack just to create peace between the two for his lover. I generally play sims who love to garden and whatnot so I want to mainly play with the wild pack to change it up for myself.
https://i.imgur.com/gI9xYn2.png https://i.imgur.com/zWjNUr0.png My playthrough will start with Avelina Lunvik, wife of Greggorius Lunvik, AKA Greg the werewolf. The two had a strong and loving romance, before he went out of control and bit her, turning her to be a werewolf. They would part ways for the next couple of centuries. They would briefly reunite in more modern times, leading to the birth of their daughter. But Avelina and Greg would break up again soon after, when Greg proved to be too far gone as a beast. He was no longer the man she loved.
The second part of the story will follow Avelina raising her werewolf daughter, Tamara. Tamara grew up on her mother's teachings of science and atronomy. But they were poor, and their money troubles were compounded by Avelina spending her time and money trying to find a cure for lycanthropy. By the time Avelina found a cure, she left their family in a bad position. Tamara refused the cure and cut ties with her mother, who would at least cure herself.
Tamara would end up marrying my main family's (disowned) son, Early; a spellcaster with a criminal past and an unwillingness to meet with his family. The two bonded over their troubled past, family issues and rebellious natures. The two would get married and have a son.
That'll be where where the third part of my story takes place. Early would work as a part-time handyman, while Tamara would work as a bartender in order to afford college, so she can become a teacher. They'd raise a werewolf son (who's also a spellcaster, once the Occult Hybrid Stabilizer mod is updated for the pack), and grandma Avelina will move in to help care for the struggling family.
And yeah. My playthrough will mostly be setting up the story so I can play Greg's grandchild, have them deal with being both a werewolf and spellcaster, and explore both sides of his mysterious family. I might also have Tamara inadvertently work at her husband's family's restaurant for extra drama.
(My headcanon is that Avelina is a blond pale white woman, as opposed to an Indigenous brunette. I picture her taking after Marie Curie for some reason, that's the vibe I got. But I went with a different version because I wanted my sim's love interest to based on Kaniehtiio Horn's character in Letterkenny.)
One is kinda like a lot of others here. I have a spellcaster legacy family and the next heir (just now a teen before I stopped to wait for mod updates) will find herself diverting from a trip to Granite Falls to explore Moonwood Mill, where she'll meet and fall in love with one of the Werewolves (or one I make and add to the town... haven't decided yet.)
But that story will wait until after my test story, which involves a Jane Doe who wakes to find herself in Moonwood Mill with no memory of who ... or what ... she is, which I'll be playing rags to riches style. I thought about having her turned by getting attacked by Greg, but after watching Dr. Gluon subject Basil to such a storyline, I decided to start with her a Werewolf straight from CAS, but unaware of her nature.
Okay, seeing all the spellcaster-werewolf couples in the making, I am now thinking of a story in which a sim occult-therapist forms a spellcaster-werewolf relationship counseling support group.
When watching Plumbella's video i saw an aspiration that inspired me.
Short storyline: Twins Ava and Ethan ( not set on the names yet) have always been close but they also have their own ways. Ava is not sure about her lifegoals yet. She is free spirited and never feels like she's home. Ethan has set his mind on being there for others, making a change in the lives of other people. They have been werewolves since they're young, but Ava finds her place in moonwood mills when getting older. Ethan wants to get the werewolf out of him, he doesn't want to take the risk of hurting people. Ava finds a pack she finally feels at home with and makes the best of being a werewolf. I want Ava and Ethan to learn from eachother as well.
Im kinda here for the idea of turning somebody completely unlikely into a werewolf! Like maybe Judith Ward gets bitten whilst shooting a movie on location in Moonwood Mills...then has to try and hide her 'problem' whilst still being a big star. :)
I'll probably start with my favourite gameplay style though. A young sim/couple starting a rags to riches out in the woods, eventually becoming a off-the-grid/simple living commune. I like the idea of them being bitten rather then starting as a werewolf.
My werewolf to be, Ava Breedlove. She currently lives in the Bramblewood after being ostracized by the residents of Henford for being a werewolf. https://i.imgur.com/oqxFdtJ.png?2
Spellcasters(The Coven) and Werewolves(The Pack)-
These two factions have an uneasy alliance. They form a team to defeat the Vampires and their shadowy leader known only at this point as The Master, and the faction of human known as The Righteous who wish to bring about a second Cleansing to rid the world of occults. But there are tensions outside of that common cause. Spellcasters look down their noses at Werewolves because they don't understand how someone would embrace the beast within instead of rising above those base instincts and strive for a higher state of being. Werewolves dislike the Spellcasters because of the contempt they are subjected to by the Casters. All interactions between Werewolves and Spellcasters outside of the conflict against The Master and The Righteous are severely frowned upon or outright forbidden. In battle they work together well, but outside of that relations can be frosty. Weres and Casters that come together as lovers risk being outcasts, and in extreme cases for Casters they can be forced to take the Rites of Dissolution or be cast out of the Magic Realm. At the very least they will be demoted to the lowest rank and denied promotion as long as the relationship lasts.
Vampires(The Guild)-
They feel contempt for all other life states. They see themselves as nobility, kings and queens, and this status entitles them to rule over all others. They see the others as useful only in satisfying their needs and desires. It wasn’t always like this with the vampires, but nobody can locate the master vampire who turned them from a nuisance to a plague. All who are turned, by choice or against their will become willing soldiers in the army of the night. After being drank from three times a victim will become a vampire even if against their will. If the master vampire can be located and defeated this plague will end and the current war will end and the longstanding uneasy peace will return. There is a faction within the vampires that has fought successfully against being corrupted, They too secretly, and quietly, seek the unseen master vampire who has turned them into pariahs and wish to overthrow him and restore the ‘Old Ways’
Humans-
Dislike or hate the occults, though that isn’t a universal belief. Some do accept the existence of the occults. There is a faction within the humans, ‘The Righteous’ who seek to eliminate all occults or at least those who refuse to accept a cure that returns them to a non-occult human state.
The Cleansing-
A time in history four centuries past, where occults were actively hunted down like animals and captured. They were ‘tried’ for their crime of being ‘Unclean’ and cleansed by fire. All occults have passed down stories of The Cleansing through the centuries and it is a major reason why they are distrustful of the humans now. They know of the existence of The Righteous who would like to bring about a new Cleansing, but since they hide amongst the other humans this causes tension in all interactions.
Even the spellcasters that feel contempt for humans who don’t seek a higher state of being, wish to defeat the master vampire who turned The Guild to evil, and the The Righteous who persecute all occults. The same holds true for werewolves who only wish to be left alone to live a life that embraces the animal within. The faction within the Guild who seek to defeat the master, wish to restore them as accepted, if not embraced, by the other life states. They wish to return to the 'Old Ways' which were a code and a treaty that governed all in the centuries between The Cleansing and The Darkening. The Master tore up the Old Ways 50 years ago and started this current conflict.
I plan to use a sim from a save I haven't played in a while, Ashlie Collette. The current story is that after the tragic death of her brother Desmond from the same genetic disease that took their mom, she drops out of college (which she only enrolled in to try to make Desmond's perfectionist self happy) and skips town, leaving the funeral to his fiancee. She roams around a while, determined to figure out who she is outside of the rigid expectations of first her mother, and then her brother, when she stumbles upon and settles in Moonwood Mill. There's something about this town that's a little strange, and she likes that. She's always been a little strange herself. And the moon does look so beautiful from her camp.
(She has spellcaster lineage, but is not one, so I'm just ruling that something about the dormant blood from her father lured her here.)
So I just bought this pack last night and I have vampires. I would love to create a family where one of them is a vampire and the other is a werewolf and they have "hybrid" children. I don't know how well it will work out. They will have a significantly older daughter (teen) who is tired of trying to live up to her parents expectations and she ends up leaving at 15. She moves to the werewolf town and tries to make her name known without people knowing who she is. Her family is a heavy influence in both aspects of the occult world (if that makes sense). She has a few younger siblings (triplet toddlers). She'll move out as soon as I'm done moving the family in. I'm excited to see how it turns out!!
I’m playing with Greg, but not for the most popular reason I guess. I’m having war with Vlad. Greg is my sim’s werewolf fated mate, but this is just an addition (no babies). She is more like peace keeper has max relationship with Volkov’s pack, is part of it and can control her powers much better than Greg. With Greg I went for all the alpha powers that he didn’t have. And he was hunting Vlad…
One day he found Vlad in a bar, snarl at him and Vlad run away. So basically he is having war with his old enemy and this time he is winning lol. Vlad had audacity to come to Moonwood Mill bar and Greg got him. He did supernatural smack down on his own and won, so I made him declare Vlad his enemy. Then he and Vlad fought again and won as well. I was worry for a second but then I remembered that Vlad has no fitness skill. Vlad ended up so badly bruised that I felt a little sorry for the guy. ? Basically there is a war in my game and I’m enjoying every second of it. I don’t want Vlad to die, but to have a worst time of his existence.
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