Forum Discussion
6 years ago
I'm fairly certain the Vampire and Celebrity bugs are due to Vampires being done by more competent outside help on loan to TS4 group, and TS4 people just copypasting Vampires into a new code page without actually understanding how it worked. From some tweets I saw years ago, I kind of suspect TS4 never had actual programmers assigned, just loaned out to build development tools for "content developers" to play with.
With celebrities, it's arguable the NPC's are performing as they would in real life, also plausible with vampires actually. The bugs mentioned though, are absolutely not the result of bad programming, they're the result of terrible management with zero operational oversight, and an obvious complete lack of a detailed integrated plan for packs. The code for the reaction bugs is performing correctly, it's the data being fed to the code that's the problem, specifically, massively oversimplified context logic that was obviously made to do a specific task, but without any thought to what else was going on in the game.
Stuff like that is absolutely everywhere with this game, the most blatant example is the food calorie system from the base game being ignored in most of the pack content. It's like three numbers a grunt had to fill in, but nobody in charge understood how the system worked, or cared enough about quality to bother.
There's a lot of creativity going on with TS4, but it's all done in crayon on the walls. The failure is in management, it can only be solved by the person at the top actually holding her people accountable for what they produce, demanding they do the same, and spot checking bottom level workers to verify the system is actually working correctly. Nobody likes a hard, demanding, nosy, strict gem of a boss won't let anything slide; but that's the only thing that brings a competent professional result to something like this. What we have is 21st century nobility playing office politics, and spending all day tweeting how awesome they are, EA is a publicly traded company after all.
With celebrities, it's arguable the NPC's are performing as they would in real life, also plausible with vampires actually. The bugs mentioned though, are absolutely not the result of bad programming, they're the result of terrible management with zero operational oversight, and an obvious complete lack of a detailed integrated plan for packs. The code for the reaction bugs is performing correctly, it's the data being fed to the code that's the problem, specifically, massively oversimplified context logic that was obviously made to do a specific task, but without any thought to what else was going on in the game.
Stuff like that is absolutely everywhere with this game, the most blatant example is the food calorie system from the base game being ignored in most of the pack content. It's like three numbers a grunt had to fill in, but nobody in charge understood how the system worked, or cared enough about quality to bother.
There's a lot of creativity going on with TS4, but it's all done in crayon on the walls. The failure is in management, it can only be solved by the person at the top actually holding her people accountable for what they produce, demanding they do the same, and spot checking bottom level workers to verify the system is actually working correctly. Nobody likes a hard, demanding, nosy, strict gem of a boss won't let anything slide; but that's the only thing that brings a competent professional result to something like this. What we have is 21st century nobility playing office politics, and spending all day tweeting how awesome they are, EA is a publicly traded company after all.
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