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6 years ago
"Lady_Ballora;c-17237853" wrote:
Remember Sims 1? It was a good game! Here are the comparsions I'm making between Sims 1 and Sims 4:
Sims 1 public lots were multi-purpse and ALWAYS full of lively people.
Sims 4 public lots are almost void of life,and you're forced to use a pointless and silly little checklist just to make that lot work.
In Sims 1,EA/Maxis made each public lot different;you could have a store and a diner on one lot,and on another lot,you could have a bar and a dance club.
In Sims 4,you see the same boring base game venues being plunked into every single EP and GP that EA churns out. This is my number one gripe with Sims 4: Waaaay too many bars and libraries and other bade game venues in the packs. Did oyu run out of ideas for lot types/venues,EA?
Sims 1 had really awesome things like Nancy the Paper Girl(if you had a dog,Nancy would scream and run away while your dog barked at her), raccoons and bears that were actaul animals, etc.
Sims 4 has things like broken trait system, people in raccoon costumes/bear costumes, and overly-freindly Sims.
Sims 1 had cats,dogs,fish,birds and reptiles as pets.
Sims 4 just ha cats and dogs,and has a stuff pack with rodents and other things that should of been included in C & D.
In Sims 1, it took only 7 seconds for Sims to eat a meal.
In Sims 4,it takes a Sim about 10-20 minutes to eat a meal.
Sims 1 had beautiful,vibrant neighborhoods with about 9-10 lots in each neighborhood.
Sims 4 churns out tiny little worlds with 4-5 lots(Magnolia Promenade,Forgotten Hollw,Glimmerbrook,etc).The biggest world in Sims 4 is Windenburg.
I'm hoping Sims 5 will have lots of Sims 1 elements in it.
Good comparison.
Sidebar: I thought that it was only me who noticed the empty venues. The liveliness of public lots was one of the things that TS4 had going for it. These days, I try to take screenshots at public venues but, they are strangely empty in comparison to how they used to be. I have to use mods to spawn more Sims because the game doesn't. I wonder what changed?
"TomasGrizzly;c-17238045" wrote:
I was woken by a storm this night and it made me remember another issue with TS4: sleep.
First, in TS3, you could "drag out" the interaction and the sim would stay in bed until 6:00 or until 2hr before his carpool would arrive (whichever is sooner) - something I really miss in TS4. Does TS4 even have an alarm clock?
Second, in TS3, sims could not just sleep through everything. Unless they had the heavy sleeper trait, a radio, TV, or a crying baby in the same room would wake them. Maybe a storm as well, not sure there. And there was the light sleeper trait as well, I believe, which made pretty much any noise potential wake-up for the sim."Lady_Ballora;c-17237853" wrote:
In Sims 1, it took only 7 seconds for Sims to eat a meal.
In Sims 4,it takes a Sim about 10-20 minutes to eat a meal.
Yep, eating takes an absurdly long time in TS4 even without multitasking.
I really loved the light sleeper/heavy sleeper traits. At first sight, they may seem like throwaway traits, however, they added so much individuality to the game and to the Sims that had them. This is the kind of thing that TS4 is missing. EA spends too much time creating traits that promote the latest features. However, if you've already purchased the game, you don't need it to be promoted, you already own it and have all the time in the world to explore the features without EA's handholding.
"PrincipleOfEntropy;c-17238098" wrote:
https://i.postimg.cc/XJgvq9mS/The-Sims-1-Depth.png
Here's the builder's panel from TS. The game scored you based on how well you could design houses, a feature that's been missing ever since. As it says here, that's the game's purpose being in the finished product - build a house, the Sims are your feedback on that house. Will's vision completed.
I forgot all about that budget window. That is something that I would love to see again. The level of care and detail was amazing. I would give so much if the independent relationship panels returned to the series.
Keep these infographics (?) coming, they're great. :)
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