Forum Discussion
6 years ago
its interesting to me that the devs may have cut certain animations in lieu of complaints about 'how long it took to do xyz' yet they let sims take a millennia to do anything else for example:
sims 3: sims get out of bed 1 hour before carpool and in that time can toilet, shower AND COOK A MEAL FRESH AND EAT IT TOO
sims 4: HA good luck doing 1 of the above in that time
i didnt notice the lack of getting things like bowls out of cupboards but wouldnt mind getting them back. what annoys me more than that, is how gosh darned long it takes sims in this game to do anything.
- shower
- cook
- eat
- cancel an autonomous action
- respond to my directives
- anything involving multitasking
personalities in this game should definitely have been a combo of the previous 3 interations. sims in 1 were randomly assigned interests that would change if we bought them a magazine to read, the whole aspect of sims 2 as we've been discussing was wonderful, and add to that the trait system from sims 3 and we'd have more well rounded emotionally sound sims.
personally, i feel there are too many options in the friendly and funny socialisation options. so many seem to be the same and irrelevant and i find it disheartening that there is no 'chat' option. i dont want to have to click on something and hope they keep talking, i want a nice chat option. personally id get rid of most of those options and cull it straight down and then like in sims 3 have that special tab for the other trait/skill related nonsense
whims in my game have been turned off for 2 reasons atm. 1) they are super repetitive and irrelevant and 2) they werent working so why bother having them. the rewards store is a poor mans sims 2/3 rewards list. they dont really do anything or add anything of value. in sims 3 the collection finder was one of my faves and i would save and save until i got it
currently playing RoM i feel there is more they could have done to flesh out spellcasters. i do love the bloodline trait and how it seems to overrule other occults and be the dominant one yet i can change that if i want. im disappointed with the familiar in how its just there. summoned and an inanimate object essentially, i would have expected it to be able to be spoken to or something but no. i ended up adopting a cat for my sims familiar just so it would do more than float around
still waiting on fairies to come out and even tho im not a fan of them werewolves. id be happy for any other occult people wanted to be introduced but they need to be properly fleshed out
i also find it frustrating that as with anything it seems a vocal minority have had changes made that seem to have negatively impacted the series. (i say this from observations in the forums as i dont have twitter or keep upto date with sim news other than what i read here). we dont have burglars, fear, lazy animations, and it seems various actions have been moved. now dont get me wrong, im all for adding things in that even one person wants but removing things is different. we shouldnt lose animations that people who have the game on ultra speed miss anyway
as wed all be aware the sims is a LIFE SIMULATION game, ergo, people have actions that they must do in their day to day lives that our sims should as well. dont complain that getting a bowl takes .00005 seconds out of ur game, complain that currently they take an hour to even make toast and then another hour to eat it.
personality is nothing in this game. they may as well call personality: emotion. what kind of emotion will ur sims go thru today. and relationships is a big pain point. in sims 3 u had to work very very hard to get woohoo/try for baby to appear in ur options list, currently i can click on any item i want that allows it and boom woohoo engaged. there is no challenge, no pursuit. these sims are easy to get whereas i want a little playing hard to get with their relationships
eugh. ill end my rant on this as i feel ill end up on a tangent of irrelevancy if i dont but i hope my thoughts are conveyed logically
sims 3: sims get out of bed 1 hour before carpool and in that time can toilet, shower AND COOK A MEAL FRESH AND EAT IT TOO
sims 4: HA good luck doing 1 of the above in that time
i didnt notice the lack of getting things like bowls out of cupboards but wouldnt mind getting them back. what annoys me more than that, is how gosh darned long it takes sims in this game to do anything.
- shower
- cook
- eat
- cancel an autonomous action
- respond to my directives
- anything involving multitasking
personalities in this game should definitely have been a combo of the previous 3 interations. sims in 1 were randomly assigned interests that would change if we bought them a magazine to read, the whole aspect of sims 2 as we've been discussing was wonderful, and add to that the trait system from sims 3 and we'd have more well rounded emotionally sound sims.
personally, i feel there are too many options in the friendly and funny socialisation options. so many seem to be the same and irrelevant and i find it disheartening that there is no 'chat' option. i dont want to have to click on something and hope they keep talking, i want a nice chat option. personally id get rid of most of those options and cull it straight down and then like in sims 3 have that special tab for the other trait/skill related nonsense
whims in my game have been turned off for 2 reasons atm. 1) they are super repetitive and irrelevant and 2) they werent working so why bother having them. the rewards store is a poor mans sims 2/3 rewards list. they dont really do anything or add anything of value. in sims 3 the collection finder was one of my faves and i would save and save until i got it
currently playing RoM i feel there is more they could have done to flesh out spellcasters. i do love the bloodline trait and how it seems to overrule other occults and be the dominant one yet i can change that if i want. im disappointed with the familiar in how its just there. summoned and an inanimate object essentially, i would have expected it to be able to be spoken to or something but no. i ended up adopting a cat for my sims familiar just so it would do more than float around
still waiting on fairies to come out and even tho im not a fan of them werewolves. id be happy for any other occult people wanted to be introduced but they need to be properly fleshed out
i also find it frustrating that as with anything it seems a vocal minority have had changes made that seem to have negatively impacted the series. (i say this from observations in the forums as i dont have twitter or keep upto date with sim news other than what i read here). we dont have burglars, fear, lazy animations, and it seems various actions have been moved. now dont get me wrong, im all for adding things in that even one person wants but removing things is different. we shouldnt lose animations that people who have the game on ultra speed miss anyway
as wed all be aware the sims is a LIFE SIMULATION game, ergo, people have actions that they must do in their day to day lives that our sims should as well. dont complain that getting a bowl takes .00005 seconds out of ur game, complain that currently they take an hour to even make toast and then another hour to eat it.
personality is nothing in this game. they may as well call personality: emotion. what kind of emotion will ur sims go thru today. and relationships is a big pain point. in sims 3 u had to work very very hard to get woohoo/try for baby to appear in ur options list, currently i can click on any item i want that allows it and boom woohoo engaged. there is no challenge, no pursuit. these sims are easy to get whereas i want a little playing hard to get with their relationships
eugh. ill end my rant on this as i feel ill end up on a tangent of irrelevancy if i dont but i hope my thoughts are conveyed logically
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