Which is why also Sims 4 has an audience that genuinely loves the game. But for me it's also like that: no feeling of fun or success when everything just goes sunshine and rainbows all the time. Like for example school, where I really miss that skipping class all the time and not doing their homework has no other consequence for the sim than not having the ability to choose a trait (I don't know what that's like in Sims 4 by the way). The next day he was invited to come over to the city hall to get his diploma. Sorry..? What diploma? His status was deeply red. I clicked that away and the diploma ended up in his inventory anyway.
And as for not choosing his last trait, the one he got wasn't that bad at all. And I changed it because having the game decide my sim's traits is not my idea of having fun or things being more in depth. He's got some pretty poor traits and some good ones. Traits that suit a guy who couldn't be bothered by going to school (or having a proper job for that matter). I manage to work around it with my imagination, turn my sim into the 'failure' I want him to be (then showing the world you can also live a valuable life without diplomas or a 9 to 5 job), but it would be so much better if the game supported this. In my view, obviously.