I actually really agree with Sucom's post. I think Sims 4 has this weird double standard of you can do anything while trying to "protect" the player from anything harmful, which, quite frankly, is a little insulting and definitely conflicts with the whole dollhouse concept. When I played with legoes, of course I had villains. Of course there were stakes. People could die "off-screen." Friendships and romances could be unequal. When it comes down to it, though, no game can be all things to all people, and I still don't understand what Sims 4 wants to be. My guess is a weird utopia, but when no one really mourns your characters after they die and friendships can go from acquaintances to best friends within a day or two, it starts to make ALL interactions feel less meaningful. Maybe that's the underlying theme of the Sims 4: nothing really matters so live comfortably. I don't know, I really want to love this game, and I do love the house construction elements (minus the lack of spiral stairs) but I am just bewildered by how shallow the live-play is, and I have no idea where this game is going now. The community seems like it's hurting, and I feel bad for the gurus, too.