"simgirl1010;c-17359506" wrote:
"Horrorgirl6;c-17359377" wrote:
"PrincipleOfEntropy;c-17359216" wrote:
"Oldeseadogge;c-17358959" wrote:
Moreproof this is no longer a game but social-political propaganda.
Maxis PR Manager, Charlie Sinhaseni, August 2014
“We strive for inclusion whenever possible. We look at our own diversity as a studio in terms of understanding what it is we want to achieve with the game. Our senior leadership is all women—our VP, our GM, our two most senior producers, lots of the department leads. We talk about these topics a lot, and it’s really encouraging that you bring them up. We think about them every single day."
https://forbes.com/sites/michaelthomsen/2014/08/15/how-does-the-sims-4-handle-gender-and-racism/#57cfe2ed15cd
Efforts to be inclusive are nice and all but when it becomes the driving force of the studio, over actually making a game, the game stops being a game and it becomes very easy to see it as the propaganda you describe.
I don't see how have a senior position of all women. is inclusive.Personally I don't think a company should try to be inclusive.They should tried to have the best people for the job.
Who's to say these women aren't the best people for the job? It seems you're implying they were hired simply because they're female.
"It can't all be white males. As a result, I think that hiring managers at EA over the last couple of years have had a
sharper focus on diversity."
- EA's Peter Moore
pushsquare.com/news/2015/09/ea_wants_more_diversity_in_game_developmentGoing through EA's diversity policies on their website along with articles like this makes it clear that they have an agenda. Going back to the topic, the mistake in question would be putting said agenda over fixing the game's design flaws and bugs. The sharp focus should be on releasing a product that functions as intended when their own words seem to indicate otherwise.