Forum Discussion
EgonVM
7 years agoSeasoned Ace
Ok, let me explain.
The new culling system allows you to add households to My Households section by clicking on the heart icon. Other households, no matter of they live in a house or not, will get culled once sim count reaches about 510. The limit you can set only limits how many sims you can have in My Households section, so setting it on Unlimited allows you to protect unlimited amount of sims. When a sim your sim knows is going to get culled, the game will send your sim a message from the soon-to-be-culled that he/she is going to deep forest off the grid.
Protected played households have dark green plumbob, protected unplayed households have light green plumbob and unprotected households have gray plumbob. All the unprotected households cannot be played households and will become protected when you play with them.
This system also changes the death system. Every time a sim outside of your household dies, you'll find their grave somewhere at their home. Dead sims stay in game 90 days, then they will get culled but not removed from family tree. When about 15 days are left, you'll get the notification telling that you should strenghten the connections to keep the ghost coming back. To do that, simply click on their gravestone/urn and choose this interaction. Also, releasing the ghost to the netherworld will now delete them and actually keep them from coming (but they do stay in the family tree).
Hope you understood my explanation. I can go find the forum post that explains this new culling system. Overall, I like it.
The new culling system allows you to add households to My Households section by clicking on the heart icon. Other households, no matter of they live in a house or not, will get culled once sim count reaches about 510. The limit you can set only limits how many sims you can have in My Households section, so setting it on Unlimited allows you to protect unlimited amount of sims. When a sim your sim knows is going to get culled, the game will send your sim a message from the soon-to-be-culled that he/she is going to deep forest off the grid.
Protected played households have dark green plumbob, protected unplayed households have light green plumbob and unprotected households have gray plumbob. All the unprotected households cannot be played households and will become protected when you play with them.
This system also changes the death system. Every time a sim outside of your household dies, you'll find their grave somewhere at their home. Dead sims stay in game 90 days, then they will get culled but not removed from family tree. When about 15 days are left, you'll get the notification telling that you should strenghten the connections to keep the ghost coming back. To do that, simply click on their gravestone/urn and choose this interaction. Also, releasing the ghost to the netherworld will now delete them and actually keep them from coming (but they do stay in the family tree).
Hope you understood my explanation. I can go find the forum post that explains this new culling system. Overall, I like it.
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