Forum Discussion
crocobaura
2 years agoLegend
"Atreya33;c-18233880" wrote:
I would love to get worlds with more lots. Just going from 12 to 15 or 16 would really help, about the size of brindleton Bay. That would allow neighbourhood to have 5 lots instead of just 4.
I would also really like to have less set dressing between the lots. I realise we can't escape the set dressing any more but with fake builds in between lots the devs decide to look and feel of a world and we can take it or leave it. When several lots are close to each other, editing other lots is editing the neighbouring lots. It gives at least a tad bit of freedom. Where is the 'you rule' slogan from when the game was launched. Even better would be to allow us to edit the neighbourhood. Sims 2 would allow us to do so back in 2004.
Another result of so much space between lots is that the area between lots is so empty. Why make such vast spaces if you don't allow enough sims to spawn to make them feel alive.
I am not sure if world packs are the answer because I am not convinced that this will lead to big worlds like willow creek and windenburg or even medium sized worlds like brindleton bay. The claim that modern day pc's can't handle more than 12 lots in a world will probably still stand. I think it is not just about performance but also about development resources. More lots means more builds have to be created. Not really because simmers like empty lots but the team will probably feel they have to create builds and families for those lots, which means resources for those lots. If we can ever get a world pack I hope it will be larger. Then people can choose if they want to add a large world to the game but don't miss out on gameplay if their system can't handle a medium sized or large world.
Worlds and neighbourhoods are loaded one at a time, so if someone's computer can handle Windenburg then they could definitely handle more similarly large worlds. Maybe there could be issues if all the lots in such worlds are filled with sims, but it's still mostly something that can be addressed by the player, by limiting their sim population. I think the issue with big worlds is that it takes a lot more time to build them and code and implicitly also more money to develop them, so maybe they cut on world development in favour of more gameplay. On the other hand, they add so many fake buildings that it makes me think that somewhere in the future they plan to open them up somehow. It makes no sense that we have fake buildings where regular lots could be placed. Like the pier section in Copperdale, all places suitable to placing a business lot are shell buildings, and if you want to put a business there you need to build it in the woods. They did this same thing in Tartosa, and it appears it will be the same situation in the world coming with next EP.
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