Forum Discussion
4 years ago
I can see why some people would think it doesn’t make sense to add the calendar to base game because the packs that utilize it are doing fine both with it and without it.
For example, unless they’re base game or Seasons events, things like the Talent Showcase and Premiere Night are cross-pack integrated into the calendar (someone can correct me if I’m wrong here). Birthdays and work and school days are base game integrated into the calendar. But they still occur without the use of the calendar; the calendar just makes it more convenient to know when they occur.
If the next pack requires the calendar then that pack should have either been designed to work effectively without it or within the infrastructure of the seasons calendar, or give it its own calendar that can then be combined into the seasons calendar. Expansion and integration. That’s what all of these packs should be focusing on. An expansion pack’s job is to expand the game. Seasons expanded the game in its inclusion of a calendar that made it easier to conceptualize time in the game. If seasons isn’t in the game, then this particular role of expansion should just be absent.
Maybe next time around, EA should think a little harder on the things they want to include in the base game before they start cranking out packs and then realize they’ve shot themselves in the foot. They did that with introducing vacations early on and then making every world capable of having vacation lots later on. Suddenly Outdoor Retreat isn’t about the novelty of a vacation, but the novelty of the world and the theme (woodsy cabin-esque) itself. They continue to create foundations early on as if that is a one time thing, then later on make it less special when they change its inherent novelty, causing the one unique foundation to become mere confetti.
This has nothing to do with if players think it’s fine or not fine that they had to pay for something that’s now made available to others who haven’t paid for it. It’s really to do with EA’s poor future planning.
For example, unless they’re base game or Seasons events, things like the Talent Showcase and Premiere Night are cross-pack integrated into the calendar (someone can correct me if I’m wrong here). Birthdays and work and school days are base game integrated into the calendar. But they still occur without the use of the calendar; the calendar just makes it more convenient to know when they occur.
If the next pack requires the calendar then that pack should have either been designed to work effectively without it or within the infrastructure of the seasons calendar, or give it its own calendar that can then be combined into the seasons calendar. Expansion and integration. That’s what all of these packs should be focusing on. An expansion pack’s job is to expand the game. Seasons expanded the game in its inclusion of a calendar that made it easier to conceptualize time in the game. If seasons isn’t in the game, then this particular role of expansion should just be absent.
Maybe next time around, EA should think a little harder on the things they want to include in the base game before they start cranking out packs and then realize they’ve shot themselves in the foot. They did that with introducing vacations early on and then making every world capable of having vacation lots later on. Suddenly Outdoor Retreat isn’t about the novelty of a vacation, but the novelty of the world and the theme (woodsy cabin-esque) itself. They continue to create foundations early on as if that is a one time thing, then later on make it less special when they change its inherent novelty, causing the one unique foundation to become mere confetti.
This has nothing to do with if players think it’s fine or not fine that they had to pay for something that’s now made available to others who haven’t paid for it. It’s really to do with EA’s poor future planning.
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