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- I agree, i liked having cars in the game. I'd like to build garages onto the house, but would make no sense for me with no cars :(
- I think we will get cars eventually in some capacity. I don't mind when people explain why they think something might not work in the game, but I tend to shake my head when people convey that something is "impossible". Some loudly said that we would never see toddlers in Sims 4 and that they were impossible. Back in Sims 2 I was told I was ridiculous for suggesting that weather would be possible. So don't worry much over what people on these forums say. It's good to respect other opinions but just because someone here doesn't believe it's possible, it doesn't mean we won't ever see that thing.
- The Sims 2 also had a chunk built into every lot that served as a carpool path, and later extended to additional pathing in the form of a driveway object which allowed cars to be fully animated.
This is a totally different setup than Sims 2, and a totally different setup than Sims 3 even. Roads in Sims 4 aren't roads, they are 3D objects built into the world mesh. There is pathing for vxf vehicles that travel down a predefined path at certain intervals on a never ending loop. There is no pathing for working vehicles that enter or exit the roadway, or even stop at a specific point along the roadway. With the disclosure that swimming outside of pools would require a brand new world asset to be created, it kind of goes without saying that this situation would also call for a new world asset to be made with specific pathing for vehicles. Thus containing whatever gameplay came with vehicles in one area as the animations and functionality wouldn't be compatible with previously released worlds.
I think they have better things to focus on in Sims 4. - alanmichael19 years agoSeasoned AceThey could as least give us the fake cars standing around in San Myshuno for decoration. I am so tired of pumping up those pixelated toy cars.
- modthesims.info/d/558029 They work, but aren't animated though.
- kgirly89 years agoNew Hotshot
"drake_mccarty;c-15942529" wrote:
The Sims 2 also had a chunk built into every lot that served as a carpool path, and later extended to additional pathing in the form of a driveway object which allowed cars to be fully animated.
This is a totally different setup than Sims 2, and a totally different setup than Sims 3 even. Roads in Sims 4 aren't roads, they are 3D objects built into the world mesh. There is pathing for vxf vehicles that travel down a predefined path at certain intervals on a never ending loop. There is no pathing for working vehicles that enter or exit the roadway, or even stop at a specific point along the roadway. With the disclosure that swimming outside of pools would require a brand new world asset to be created, it kind of goes without saying that this situation would also call for a new world asset to be made with specific pathing for vehicles. Thus containing whatever gameplay came with vehicles in one area as the animations and functionality wouldn't be compatible with previously released worlds.
I think they have better things to focus on in Sims 4.
Your comment gave me a thought... what if the animation didn't use the road. So the Sim would get in the car back out their spot then the vehicle would disappear and the loading screen would begin. OR, idea have that same idea but make it T shaped and able to be partly off of the lot and over the road. Making its own area for the animation that would lay off the lot and lay on the road. Then the actual road itself never gets touched. I mean is this possible?
It partly reminds me of the Sims 2 driveways. - I always found it interesting how the community area of Oasis Springs actually has parking spaces around. It might have been something they considered but cancelled (just for the record, cars were cut from the Sims 2 base game) because of some issues? I don't know.
"JumpingTrains;c-15945310" wrote:
I always found it interesting how the community area of Oasis Springs actually has parking spaces around. It might have been something they considered but cancelled (just for the record, cars were cut from the Sims 2 base game) because of some issues? I don't know.
Just aesthetic. Sims 2 had cars in the base game, in the form of the carpool. Ownable cars came with nightlife and were additionally available as a free download from the in-game browser.- I really miss them. It was fun to watch them drive around, or watch them come home from the hospital in the taxi. They would teach the teens how to drive. I hope sims5 has them back.
"BoredinTX;c-15943644" wrote:
"drake_mccarty;c-15942529" wrote:
The Sims 2 also had a chunk built into every lot that served as a carpool path, and later extended to additional pathing in the form of a driveway object which allowed cars to be fully animated.
This is a totally different setup than Sims 2, and a totally different setup than Sims 3 even. Roads in Sims 4 aren't roads, they are 3D objects built into the world mesh. There is pathing for vxf vehicles that travel down a predefined path at certain intervals on a never ending loop. There is no pathing for working vehicles that enter or exit the roadway, or even stop at a specific point along the roadway. With the disclosure that swimming outside of pools would require a brand new world asset to be created, it kind of goes without saying that this situation would also call for a new world asset to be made with specific pathing for vehicles. Thus containing whatever gameplay came with vehicles in one area as the animations and functionality wouldn't be compatible with previously released worlds.
I think they have better things to focus on in Sims 4.
Your comment gave me a thought... what if the animation didn't use the road. So the Sim would get in the car back out their spot then the vehicle would disappear and the loading screen would begin. OR, idea have that same idea but make it T shaped and able to be partly off of the lot and over the road. Making its own area for the animation that would lay off the lot and lay on the road. Then the actual road itself never gets touched. I mean is this possible?
It partly reminds me of the Sims 2 driveways.
Yeah but would we be able to get the in car animations like TS2 had and the fixer upper car from TS3?
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