Forum Discussion
LiELF
6 years agoLegend
I'll also throw in about the rabbit hole discussion. The reason I hated them so much in Sims 3 was because they replaced playable lots. It's not general rabbit holes that I'm against, Sims 2 had it's share with careers and classes. But if you went to a public lot in Sims 2, you had gameplay. To have this gameplay stripped out in Sims 3 was a bit of a shock to me. And it seemed that most of the buildings that came with EPs were also rabbit holes. I'm not a builder, so I was trying to drop down venues and play, but my Sim would take all this time to get across town just to disappear and be unplayable while time ticked on. This was not enjoyable for me. In my gameplay, I love to go socialize and meet other Sims on public lots. It's something I do a lot because I don't play homebodies. Even if I play a family, they're not domestic, they're out somewhere enjoying life or making mischief. If a Sim has to be somewhere like a job or a Uni class, I'm fine with them disappearing while I take the others off to an adventure or throw a party. But when I make the effort to go to a lot for entertainment, rabbit hole buildings fall flat and lifeless.
It just comes down to play style. The Sims franchise has a lot of players who play different ways and some things work for some people and don't for others. There's no need for people trying to "catch" players in a fabricated contradiction because Sims 4's Uni has rabbit hole classes. For this I'm content. I have no interest in playing through class because it would bore me as much as doing laundry. I'm happier to see that there are things happening on campus and in the dorms because my gameplay is more focused on what happens between classes. Just like in Sims 2 Uni, which was one of my favorite packs.
But as a side note, I can give examples of what I see as a "bad" rabbit hole in Sims 4. And that's diving in Island Living. What a waste. And the cave was a rabbit hole adventure, similar to the tree in Willow Creek, except that at least the tree had a secret lot at the end. The cave should have had a secret lot where you can forage for kelp or find more rare things; a place in a sparkling cave that could have been a pirate hideaway.
A rabbit hole that leads somewhere is okay, a rabbit hole that leaves the player sitting and staring at it is lame. My opinion, of course.
It just comes down to play style. The Sims franchise has a lot of players who play different ways and some things work for some people and don't for others. There's no need for people trying to "catch" players in a fabricated contradiction because Sims 4's Uni has rabbit hole classes. For this I'm content. I have no interest in playing through class because it would bore me as much as doing laundry. I'm happier to see that there are things happening on campus and in the dorms because my gameplay is more focused on what happens between classes. Just like in Sims 2 Uni, which was one of my favorite packs.
But as a side note, I can give examples of what I see as a "bad" rabbit hole in Sims 4. And that's diving in Island Living. What a waste. And the cave was a rabbit hole adventure, similar to the tree in Willow Creek, except that at least the tree had a secret lot at the end. The cave should have had a secret lot where you can forage for kelp or find more rare things; a place in a sparkling cave that could have been a pirate hideaway.
A rabbit hole that leads somewhere is okay, a rabbit hole that leaves the player sitting and staring at it is lame. My opinion, of course.