Forum Discussion
11 years ago
As a fan growing up playing The Sims since it's launch in 2000 I believe the review by Ars Technia sums up how I feel so far .
This quote in particular: Thus, the core experience of paying attention to your Sims and reacting to their specific desires feels solid. It’s fun to juggle a pair of roommates, one of whom is a kind-hearted kid-lover and the other who is a materialistic, mean-spirited gossip, and have them bounce off each other without ruining your progress with either. The game runs smoothly (though only on PC at the moment), and Sims come to life with beautiful designs and exaggerated animations.
It’s just a shame that the game’s improved core, as of this review, feels trapped in a four-wall box with no doors. Everywhere you look in The Sims 4, you can see EA’s next money-making DLC/expansion opportunity, from towns to out-of-house destinations to hairstyles, pools, cars, pets, careers, hobbies, and on and on and on. If EA wants us to love The Sims anew by letting us toy with our characters’ emotions, perhaps they’d be wise not to do so by toying with ours via this very, very thin retail package.
I feel that I am still in the review process but feel very irked at how stripped down some of the features are for the price I paid ($80 for Premium Edition). EA and Maxis knows fans love items like hot tubs, toddlers, pools, seasons, multiple diverse worlds and locations (examples can go on and on) so why not give us these things in a base game? You just know they are saving it for an expansion or paid DLC. With such a loyal and massive fan base they see our love with greedy eyes knowing many of us will fall into their trap and pay for more content.
This quote in particular: Thus, the core experience of paying attention to your Sims and reacting to their specific desires feels solid. It’s fun to juggle a pair of roommates, one of whom is a kind-hearted kid-lover and the other who is a materialistic, mean-spirited gossip, and have them bounce off each other without ruining your progress with either. The game runs smoothly (though only on PC at the moment), and Sims come to life with beautiful designs and exaggerated animations.
It’s just a shame that the game’s improved core, as of this review, feels trapped in a four-wall box with no doors. Everywhere you look in The Sims 4, you can see EA’s next money-making DLC/expansion opportunity, from towns to out-of-house destinations to hairstyles, pools, cars, pets, careers, hobbies, and on and on and on. If EA wants us to love The Sims anew by letting us toy with our characters’ emotions, perhaps they’d be wise not to do so by toying with ours via this very, very thin retail package.
I feel that I am still in the review process but feel very irked at how stripped down some of the features are for the price I paid ($80 for Premium Edition). EA and Maxis knows fans love items like hot tubs, toddlers, pools, seasons, multiple diverse worlds and locations (examples can go on and on) so why not give us these things in a base game? You just know they are saving it for an expansion or paid DLC. With such a loyal and massive fan base they see our love with greedy eyes knowing many of us will fall into their trap and pay for more content.