Forum Discussion
11 years ago
A couple of things I like about TS4 is that the socialising side of it really has improved beyond recognition. This is actually helped by one feature that had me rolling my eyes when I first heard about it - the generic "hand swipe" for picking stuff up - lack of obvious animations for various things. In play however I appreciated it, when I found my sim could order drinks and chips from the bar without wasting the ENTIRE evening trying to get served like he would in TS3! :D
I also like that they have facial expressions more expressively than TS3, but without being the overexaggerated irritating gurning they did in TS2, so for the first time ever I find I can zoom in close to the sims without being so irritated it makes me want to close the game.
I am more dubious about the tuning of the emotion system. I don't like that you have to watch the emotion panel closely to make sure they don't die (yes I did have a sim die unexpectedly from it) Would prefer it went back to needs-related deaths. The other thing is that emotions seem very transient, and the game would seem more meaningful if important life events also left long-term memories like they did in TS2, and these had more long-term effects and remembering them at random times (or maybe when idle) would reinvoke the associated emotion. It feels to me like they get over important stuff too easily.
I also like that they have facial expressions more expressively than TS3, but without being the overexaggerated irritating gurning they did in TS2, so for the first time ever I find I can zoom in close to the sims without being so irritated it makes me want to close the game.
I am more dubious about the tuning of the emotion system. I don't like that you have to watch the emotion panel closely to make sure they don't die (yes I did have a sim die unexpectedly from it) Would prefer it went back to needs-related deaths. The other thing is that emotions seem very transient, and the game would seem more meaningful if important life events also left long-term memories like they did in TS2, and these had more long-term effects and remembering them at random times (or maybe when idle) would reinvoke the associated emotion. It feels to me like they get over important stuff too easily.