> @Nikiv said:
> Ah, so much to say. The overall opinion I have so far, is: I pre-purchased, I have played since Sims 1 launched, I eagerly awaited the launch and woke up early to catch it first hours of birth and dive into it! Then....I got disappointed. Overall I feel the game has a more arcade-strategy feel to it than a simulation game. And it has definitely sacrificed evolution for practicality. What I try to say is, it went from an awesome life-like world to a sims 1/ sims 2 merger with better graphics (even when cartoonish) to i.e.: Travel faster to a lot. I never minded sacrificing five minutes to be able to go to a lot or a vacation, but the whole world was at my feet to do and undo, to move in and out, see my neighbours age, have children, get married and their offspring move out. I feel like the things "fixed" were not the ones to fix in order to make a better secuel.
> I do like the emotions, and the collections, and the new building features. But that's it. The rest bothers me so much, I get bored easily and wish I hadn't uninstalled TS3. Ergo, all my friends used me as guinea pig and are happy I proved them right on not spending their money on it :(
> Exact things that set me off:
> -No Pools or Toddlers ( I know! But COME ON, deal breaker for the 50% of players)
> -lack of world control/neighborhood customization.
> -Super small neighbourhoods.
> -No "move out" option for the children once they grow up.
> -The freaking drop down menus for EVERYTHING.
> -Lack of furniture or clothing, hearstyles, etc.
> -Babies are back to a clickable bassin.
> -Few community lots.
> -Sims get a "loss of a loved one" only if they are in that room when their dear mother dies???!
> -Have not seen a single ghost yet.
> -Even though there are amazing building tools, they are not very intuitive, i spend more time trying to make that deck lose the part of fence where the stairs go than building.
> -So many emotions, and they are extreme, so i spend hours trying to neutralize them instead of enjoying.
> -Days are too short, cannot manage more than 4 sims without them going south on needs.
> -Cannot move sims out or in without managing households.
> -Well, no pets, cars, etc. The good stuff is gone and we wait to repay countless EPs.
> -Whims, they are too few and impossible to manage in such short days along with career, needs, emotions, ambitions, whatever...
> -Cartoonish looks and foolish animations, makes it even more unrealistic. I do appreciate breastfeeding though.
> -Static neighbourhood. They are puppets that stay the same, really?
> -Careers. There are a handful of them. I can have a thousand different hippies, but no educated and ambitious sims. Not even a doctor!
> -Unlockables. Really? So little content that I need a writer to reach career level 10 to unlock a door.
> -They pop-in and pop out. Nobody uses transportation.
> -No gardner, no repairman, no nothing.
> -The emotion auras spoil the entire game. You place a bucket of ice with champagne from a date, and everyone is horny in that room, no matter what their personalities are.
> -No bookshops.
> -No Newspaper.
> I could go on and on. It is quite disappointing. The bad things outnumber the good things, because it is supposed to evolve entirely, not take some things out completely and super-evolve three aspects. I am quite confused.
>
> Thanks for the space to vent.
>
>
True That!!